Player Matchup

Izanami
Izanami
Dathomiraa
Izanami
Level 89
God Stats
6W - 8L
1,384 SR
Queue Stats
409W - 480L
1,446 Elo+
Party 1
Achilles
Achilles
GingerBread3Man1
Achilles
Level 64
God Stats
2W - 4L
1,363 SR
Queue Stats
140W - 163L
1,467 Elo+
Party 2
Chang'e
Chang'e
Kongoou
Chang'e
Level 103
God Stats
3W - 3L
1,571 SR
Queue Stats
453W - 521L
1,443 Elo+
Party 1
Maui
Maui
L0RD-SMITTY-318
Maui
Level 125
God Stats
3W - 1L
1,692 SR
Queue Stats
239W - 230L
1,515 Elo+
Party 2
Tsukuyomi
Tsukuyomi
R3aperTrick2020
Tsukuyomi
Level 80
God Stats
6W - 14L
1,384 SR
Queue Stats
272W - 312L
1,440 Elo+
Party 1
Team Averages
Level 92
1,479 SR
1,462 Elo+

VS

Team Averages
Level 110
1,585 SR
1,522 Elo+
Artio
Artio
 
Artio
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
JiMBO32beast
Arachne
Level 141
God Stats
6W - 6L
1,523 SR
Queue Stats
155W - 147L
1,539 Elo+
Party 3
Maui
Maui
Lord_8thHoekage
Maui
Level 110
God Stats
10W - 8L
1,829 SR
Queue Stats
245W - 255L
1,497 Elo+
Party 3
Medusa
Medusa
MoonManXXV
Medusa
Level 66
God Stats
12W - 14L
1,507 SR
Queue Stats
228W - 255L
1,522 Elo+
Party 3
Ra
Ra
XoTiC HaZe
Ra
Level 143
God Stats
30W - 28L
1,567 SR
Queue Stats
312W - 326L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dathomiraa
Izanami
13
0 / 2 / 0
7,554
472
9,419
9,293
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 5 / 2
8,349
522
10,027
19,125
13,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Kongoou
Chang'e
13
1 / 3 / 1
7,900
494
12,304
9,576
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 3 / 1
6,932
433
5,946
15,522
15,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
R3aperTrick2020
Tsukuyomi
13
2 / 2 / 1
7,604
475
4,727
11,823
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 0 / 8
8,153
510
2,763
15,532
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
JiMBO32beast
Arachne
17
9 / 2 / 3
9,790
612
9,896
14,995
7,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 1 / 8
8,999
562
7,954
15,131
13,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
MoonManXXV
Medusa
12
3 / 2 / 5
7,491
468
10,082
9,834
3,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 5
7,609
476
6,338
10,034
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
14
15
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
8
4
L
Izanami
Dathomiraa
Izanami
0
2
0
0
L
1
5
2
0.4
W
Arachne
JiMBO32beast
Arachne
9
2
3
5.25
L
Chang'e
Kongoou
Chang'e
1
3
1
0.5
L
0
3
1
0.17
W
1
1
8
5
W
Medusa
MoonManXXV
Medusa
3
2
5
2.75
L
Tsukuyomi
R3aperTrick2020
Tsukuyomi
2
2
1
1.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,423
Damage
37,033
65,339
Taken
65,526
41,453
Mitigated
44,239
16,095
Healing
30,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,763
692
700
5,576
15,532
15,037
314
3,446
11,952
23,632
4,515
L
Izanami
Dathomiraa
Izanami
9,419
6,958
0
4,268
9,293
3,242
0
2,071
7,222
0
73,926
L
10,027
4,435
0
3,643
19,125
13,482
0
8,285
10,840
0
58,604
W
Arachne
JiMBO32beast
Arachne
9,896
6,173
0
7,933
14,995
7,918
229
3,639
11,104
0
88,204
L
Chang'e
Kongoou
Chang'e
12,304
937
992
2,549
9,576
3,979
0
2,395
7,181
59,118
0
L
5,946
883
0
3,082
15,522
15,690
0
2,599
12,923
28,341
962
W
7,954
5,029
0
7,801
15,131
13,156
479
1,512
13,487
66,932
0
W
Medusa
MoonManXXV
Medusa
10,082
4,013
0
1,394
9,834
3,875
1,075
2,851
6,845
0
56,659
L
Tsukuyomi
R3aperTrick2020
Tsukuyomi
4,727
981
0
1,561
11,823
5,060
0
1,530
10,293
0
55,540
W
6,338
127
1,746
5,454
10,034
4,253
0
5,253
4,453
61,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,339
Gold Earned
42,042
460
Minions Killed
481
0
Camps Cleared
0
1,537,453
Distance Traveled
1,660,013
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,153
510
46
3
0
326,819
4
L
Izanami
7,554
472
126
8
0
290,178
5
L
Achilles
8,349
522
102
6
0
286,801
0
W
Arachne
9,790
612
124
8
0
366,589
6
L
Chang'e
7,900
494
108
7
0
329,722
1
L
Maui
6,932
433
38
2
0
302,640
0
W
Maui
8,999
562
124
8
0
294,023
0
W
Medusa
7,491
468
91
6
0
321,525
3
L
Tsukuyomi
7,604
475
86
5
0
328,112
1
W
Ra
7,609
476
96
6
0
351,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role