Player Matchup

Ishtar
Ishtar
SaladaDeBosta
Ishtar
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
T-_-A-M
Bacchus
Level 121
God Stats
1W - 2L
1,710 SR
Queue Stats
92W - 148L
1,401 Elo+
Solo
Raijin
Raijin
Twigie128PT
Raijin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,477 Elo+
Solo
Team Averages
Level 90
1,570 SR
1,459 Elo+

VS

Team Averages
Level 54
1,430 SR
1,028 Elo+
Sun Wukong
Sun Wukong
Dimedarrel
Sun Wukong
Level 18
God Stats
2W - 4L
1,084 SR
Queue Stats
2W - 7L
1,045 Elo+
Party 1
Scylla
Scylla
KaioSnK
Scylla
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,045 Elo+
Party 1
Neith
Neith
Meniniinha
Neith
Level 124
God Stats
1W - 0L
1,706 SR
Queue Stats
2W - 9L
992 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 5
11,640
685
14,125
17,279
7,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
T-_-A-M
Bacchus
16
3 / 3 / 11
12,081
711
12,479
18,332
26,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Raijin
16
4 / 6 / 7
11,572
681
17,948
13,459
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dimedarrel
Sun Wukong
16
1 / 3 / 10
11,174
657
7,241
17,937
11,889
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
KaioSnK
Scylla
17
6 / 9 / 5
12,647
744
12,384
15,320
5,342
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
18
5 / 3 / 7
12,275
722
18,002
16,766
6,569
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
34
15
Kills
12
12
Deaths
15
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dimedarrel
Sun Wukong
1
3
10
2
W
Scylla
KaioSnK
Scylla
6
9
5
0.94
W
Neith
5
3
7
2.83
L
8
3
5
3.5
L
Bacchus
T-_-A-M
Bacchus
3
3
11
2.83
L
Raijin
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
37,627
49,070
Taken
50,023
39,334
Mitigated
23,800
5,224
Healing
12,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dimedarrel
Sun Wukong
7,241
1,849
0
1,883
17,937
11,889
127
9,861
8,076
0
25,891
W
Scylla
KaioSnK
Scylla
12,384
888
0
2,269
15,320
5,342
92
10,814
4,506
36,913
0
W
Neith
18,002
6,320
0
8,670
16,766
6,569
522
10,598
6,168
0
56,055
L
14,125
7,418
0
1,937
17,279
7,233
578
4,723
12,556
0
38,300
L
Bacchus
T-_-A-M
Bacchus
12,479
712
0
2,033
18,332
26,841
146
4,122
14,210
37,247
0
L
Raijin
17,948
1,573
0
1,254
13,459
5,260
48
4,099
9,360
59,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
36,096
194
Minions Killed
165
11
Camps Cleared
4
893,748
Distance Traveled
905,676
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,174
657
30
2
0
320,551
1
W
Scylla
12,647
744
45
3
3
265,352
3
W
Neith
12,275
722
90
5
1
319,773
5
L
Ishtar
11,640
685
44
3
4
297,912
0
L
Bacchus
12,081
711
47
3
5
342,780
5
L
Raijin
11,572
681
103
6
2
253,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role