Player Matchup

Geb
Geb
DKNIDKNI
Geb
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 88L
1,515 Elo+
Party 3
Maui
Maui
Flagaboy
Maui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 85L
1,503 Elo+
Party 3
Nox
Nox
ILOVEBTS69
Nox
Level 26
God Stats
5W - 2L
1,762 SR
Queue Stats
53W - 40L
1,537 Elo+
Party 3
Izanami
Izanami
TherMotherMasher
Izanami
Level 29
God Stats
2W - 6L
1,353 SR
Queue Stats
79W - 104L
1,409 Elo+
Party 3
Thor
Thor
xxNERDKILLER69xx
Thor
Level 58
God Stats
0W - 2L
1,290 SR
Queue Stats
114W - 112L
1,510 Elo+
Party 3
Team Averages
Level 58
1,481 SR
1,495 Elo+

VS

Team Averages
Level 74
1,531 SR
1,481 Elo+
Merlin
Merlin
LiteralDowns
Merlin
Level 69
God Stats
14W - 13L
1,470 SR
Queue Stats
76W - 64L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
Lumerian
Jing Wei
Level 109
God Stats
11W - 4L
1,763 SR
Queue Stats
195W - 187L
1,502 Elo+
Party 1
Mercury
Mercury
RottenAvocado
Mercury
Level 23
God Stats
11W - 5L
1,669 SR
Queue Stats
125W - 112L
1,540 Elo+
Party 1
Terra
Terra
Thieving_Otter
Terra
Level 123
God Stats
12W - 12L
1,468 SR
Queue Stats
574W - 569L
1,419 Elo+
Party 2
Amaterasu
Amaterasu
WorldsWorstMid
Amaterasu
Level 46
God Stats
2W - 5L
1,285 SR
Queue Stats
421W - 391L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
9,887
412
11,630
27,775
35,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Maui
16
2 / 4 / 3
10,404
434
12,836
19,375
26,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 4 / 3
11,566
482
10,792
16,133
10,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 7 / 4
10,493
437
13,073
19,798
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 7 / 4
10,624
443
13,824
21,610
12,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 6 / 7
11,699
487
9,727
13,924
7,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Lumerian
Jing Wei
19
7 / 3 / 9
13,146
548
23,662
28,069
13,996
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
20
11 / 1 / 10
14,867
619
22,779
19,877
10,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 1 / 17
12,797
533
12,315
26,402
33,939
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
WorldsWorstMid
Amaterasu
19
2 / 0 / 13
13,500
563
13,116
22,590
22,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
11
Kills
26
26
Deaths
11
21
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
L
Maui
2
4
3
0.88
L
4
4
3
1.38
W
Merlin
3
6
7
1.08
W
Jing Wei
Lumerian
Jing Wei
7
3
9
3.83
W
Mercury
11
1
10
16
L
1
7
4
0.43
W
3
1
17
11.5
W
Amaterasu
WorldsWorstMid
Amaterasu
2
0
13
8.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,155
Damage
81,599
104,691
Taken
110,862
94,284
Mitigated
88,661
21,705
Healing
49,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,630
1,308
0
3,115
27,775
35,548
0
7,697
20,078
31,084
2,022
L
Maui
12,836
2,500
0
2,736
19,375
26,814
0
4,437
14,938
60,399
0
L
10,792
2,056
326
3,782
16,133
10,347
972
3,551
12,582
81,334
0
W
Merlin
9,727
665
0
1,038
13,924
7,632
2,353
6,349
7,430
80,722
0
W
Jing Wei
Lumerian
Jing Wei
23,662
18,010
0
14,733
28,069
13,996
5,568
7,807
20,120
0
135,912
W
Mercury
22,779
12,612
0
2,681
19,877
10,659
2,796
4,605
15,179
0
162,750
L
13,073
7,758
0
5,723
19,798
8,714
1,008
3,807
15,991
0
98,462
W
12,315
1,151
7,785
9,430
26,402
33,939
690
7,421
18,833
37,929
0
W
Amaterasu
WorldsWorstMid
Amaterasu
13,116
6,668
0
13,613
22,590
22,435
2,657
9,371
12,080
0
113,173
L
13,824
4,390
0
6,023
21,610
12,861
0
2,550
19,060
0
95,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,974
Gold Earned
66,009
572
Minions Killed
690
0
Camps Cleared
0
2,205,662
Distance Traveled
2,398,698
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,887
412
35
1
0
478,241
2
L
Maui
10,404
434
105
4
0
420,978
2
L
Nox
11,566
482
152
6
0
469,815
2
W
Merlin
11,699
487
111
5
0
410,578
2
W
Jing Wei
13,146
548
156
7
0
448,359
3
W
Mercury
14,867
619
186
8
0
594,983
1
L
Izanami
10,493
437
140
6
0
407,754
0
W
Terra
12,797
533
50
2
0
495,458
0
W
Amaterasu
13,500
563
187
8
0
449,320
0
L
Thor
10,624
443
140
6
0
428,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role