Player Matchup

Lancelot
Lancelot
C12ASHD
Lancelot
Level 143
God Stats
12W - 17L
1,521 SR
Queue Stats
115W - 176L
1,356 Elo+
Party 1
Sol
Sol
PBJok3r
Sol
Level 111
God Stats
10W - 17L
1,526 SR
Queue Stats
80W - 138L
1,398 Elo+
Party 1
Odin
Odin
Shadowsniper211
Odin
Level 24
God Stats
2W - 5L
1,382 SR
Queue Stats
43W - 80L
1,365 Elo+
Party 1
Team Averages
Level 93
1,477 SR
1,373 Elo+

VS

Team Averages
Level 70
1,416 SR
1,451 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigMarc15
Ah Muzen Cab
Level 65
God Stats
0W - 1L
1,579 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MrSatoru
Nu Wa
Level 138
God Stats
4W - 5L
1,415 SR
Queue Stats
179W - 299L
1,353 Elo+
Solo
Ymir
Ymir
wavsdrummer51088
Ymir
Level 6
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
C12ASHD
Lancelot
16
4 / 1 / 7
10,960
731
9,499
12,028
9,521
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
6 / 2 / 4
11,791
786
22,504
19,371
6,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 8
10,079
672
5,301
13,953
11,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigMarc15
Ah Muzen Cab
14
3 / 2 / 2
9,757
650
12,254
14,458
7,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
MrSatoru
Nu Wa
14
3 / 6 / 3
9,833
656
17,751
14,538
6,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 5
8,637
576
3,502
12,885
13,191
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
11
Kills
6
6
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BigMarc15
Ah Muzen Cab
3
2
2
2
W
Lancelot
C12ASHD
Lancelot
4
1
7
7.5
L
Nu Wa
MrSatoru
Nu Wa
3
6
3
0.75
W
Sol
6
2
4
4
W
1
3
8
1.67
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,304
Damage
33,507
45,352
Taken
41,881
28,207
Mitigated
26,518
14,118
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BigMarc15
Ah Muzen Cab
12,254
5,129
0
4,419
14,458
7,032
0
6,660
7,798
0
38,233
W
Lancelot
C12ASHD
Lancelot
9,499
1,365
0
300
12,028
9,521
368
4,674
7,174
68
33,430
L
Nu Wa
MrSatoru
Nu Wa
17,751
6,469
0
1,891
14,538
6,295
205
6,918
7,620
48,031
0
W
Sol
22,504
10,672
165
12,127
19,371
6,812
2,194
11,217
8,154
79,698
9,416
W
5,301
625
252
1,274
13,953
11,874
232
5,933
8,001
5,534
19,709
L
3,502
893
0
1,570
12,885
13,191
0
7,407
5,478
6,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,830
Gold Earned
28,227
259
Minions Killed
130
12
Camps Cleared
1
893,750
Distance Traveled
789,486
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,757
650
63
4
1
277,944
0
W
Lancelot
10,960
731
69
5
3
330,715
2
L
Nu Wa
9,833
656
61
4
0
247,745
3
W
Sol
11,791
786
150
10
8
261,995
0
W
Odin
10,079
672
40
3
1
301,040
3
L
Ymir
8,637
576
6
0
0
263,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role