Player Matchup

Freya
Freya
Bandit4952
Freya
Level 55
God Stats
4W - 2L
1,552 SR
Queue Stats
107W - 108L
1,414 Elo+
Party 2
Bacchus
Bacchus
Charwheels
Bacchus
Level 29
God Stats
2W - 0L
1,447 SR
Queue Stats
36W - 40L
1,412 Elo+
Party 2
Artemis
Artemis
xxGO1DF1SHxx
Artemis
Level 85
God Stats
9W - 4L
1,558 SR
Queue Stats
74W - 73L
1,455 Elo+
Party 2
Team Averages
Level 56
1,519 SR
1,427 Elo+

VS

Team Averages
Level 47
1,246 SR
1,064 Elo+
Hades
Hades
CRIMSON-CROW15
Hades
Level 26
God Stats
0W - 2L
1,473 SR
Queue Stats
9W - 33L
1,067 Elo+
Party 1
Izanami
Izanami
Rob1288
Izanami
Level 51
God Stats
6W - 10L
1,239 SR
Queue Stats
11W - 30L
1,067 Elo+
Party 1
Cthulhu
Cthulhu
ctrl_alt_vegan
Cthulhu
Level 65
God Stats
0W - 2L
1,026 SR
Queue Stats
14W - 47L
1,057 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
15
5 / 2 / 9
9,896
761
15,478
11,043
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Charwheels
Bacchus
15
3 / 1 / 11
10,739
826
5,719
15,060
21,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
xxGO1DF1SHxx
Artemis
15
8 / 1 / 7
10,247
788
19,595
9,508
4,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,741
672
7,369
11,980
7,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Rob1288
Izanami
12
1 / 10 / 2
8,794
676
5,126
14,058
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 4 / 1
9,487
730
7,407
19,431
16,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
5
2
9
4.75
L
1
2
2
1
W
Bacchus
Charwheels
Bacchus
3
1
11
8.5
L
Izanami
Rob1288
Izanami
1
10
2
0.2
L
2
4
1
0.63
W
Artemis
xxGO1DF1SHxx
Artemis
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,792
Damage
19,902
35,611
Taken
45,469
31,859
Mitigated
29,291
12,900
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
15,478
4,182
0
5,238
11,043
5,859
589
4,347
6,696
49,480
0
L
7,369
1,533
94
2,797
11,980
7,348
0
5,401
6,579
24,069
0
W
Bacchus
Charwheels
Bacchus
5,719
707
241
4,853
15,060
21,508
102
6,044
8,841
17,185
0
L
Izanami
Rob1288
Izanami
5,126
4,137
0
988
14,058
5,371
73
4,586
9,472
0
16,271
L
7,407
342
176
2,350
19,431
16,572
0
11,540
7,891
24,218
0
W
Artemis
xxGO1DF1SHxx
Artemis
19,595
9,946
0
2,568
9,508
4,492
2,316
5,148
4,360
0
55,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
27,022
161
Minions Killed
97
10
Camps Cleared
2
711,653
Distance Traveled
546,235
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,896
761
71
5
4
227,146
1
L
Hades
8,741
672
39
3
2
204,582
0
W
Bacchus
10,739
826
21
2
0
265,944
0
L
Izanami
8,794
676
29
2
0
119,942
0
L
Cthulhu
9,487
730
29
2
0
221,711
3
W
Artemis
10,247
788
69
5
6
218,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role