Player Matchup

Cabrakan
Cabrakan
Bonorbrigade
Cabrakan
Level 129
God Stats
3W - 0L
1,824 SR
Queue Stats
100W - 107L
1,424 Elo+
Party 1
Bacchus
Bacchus
JUpacabra5341
Bacchus
Level 87
God Stats
7W - 2L
1,590 SR
Queue Stats
51W - 55L
1,421 Elo+
Party 1
Vulcan
Vulcan
KilStealWill
Vulcan
Level 147
God Stats
8W - 7L
1,533 SR
Queue Stats
61W - 69L
1,379 Elo+
Party 1
Ravana
Ravana
N3WB00TGO0FIN
Ravana
Level 126
God Stats
19W - 29L
1,451 SR
Queue Stats
168W - 173L
1,452 Elo+
Party 1
Neith
Neith
PRINCEOFALABIA
Neith
Level 12
God Stats
5W - 5L
1,341 SR
Queue Stats
6W - 10L
1,368 Elo+
Party 1
Team Averages
Level 100
1,548 SR
1,409 Elo+

VS

Team Averages
Level 76
1,496 SR
1,433 Elo+
Jormungandr
Jormungandr
CRAVENSCRUE2
Jormungandr
Level 68
God Stats
48W - 31L
1,638 SR
Queue Stats
86W - 76L
1,532 Elo+
Party 3
Chernobog
Chernobog
SYLE2r
Chernobog
Level 73
God Stats
6W - 10L
1,399 SR
Queue Stats
55W - 68L
1,385 Elo+
Party 3
Vulcan
Vulcan
Ty-aka_SurMount
Vulcan
Level 121
God Stats
4W - 5L
1,402 SR
Queue Stats
45W - 48L
1,416 Elo+
Party 2
Poseidon
Poseidon
kingkillerquin
Poseidon
Level 83
God Stats
66W - 68L
1,507 SR
Queue Stats
101W - 111L
1,409 Elo+
Party 2
Terra
Terra
peachhay
Terra
Level 34
God Stats
9W - 6L
1,536 SR
Queue Stats
26W - 28L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bonorbrigade
Cabrakan
15
5 / 1 / 0
9,189
541
5,226
14,727
10,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
11
0 / 1 / 5
7,408
436
5,012
12,891
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
13
2 / 3 / 2
7,973
469
6,865
6,665
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 0 / 0
9,318
548
5,877
7,148
5,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 3 / 3
7,146
420
5,442
8,818
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CRAVENSCRUE2
Jormungandr
15
1 / 1 / 0
9,069
533
8,484
10,943
7,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SYLE2r
Chernobog
15
3 / 3 / 1
8,927
525
10,568
10,709
4,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 1
8,594
506
3,519
6,850
2,583
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Poseidon
14
2 / 2 / 1
8,271
487
4,122
10,679
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
peachhay
Terra
9
1 / 3 / 1
6,891
405
3,600
10,498
7,295
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
8
8
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Bonorbrigade
Cabrakan
5
1
0
5
L
Jormungandr
CRAVENSCRUE2
Jormungandr
1
1
0
1
W
Bacchus
0
1
5
2.5
W
Vulcan
2
3
2
1
W
2
0
0
2
W
1
3
3
0.83
L
Chernobog
SYLE2r
Chernobog
3
3
1
1.17
L
1
1
1
1.5
L
Poseidon
2
2
1
1.25
L
Terra
peachhay
Terra
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,422
Damage
30,293
50,249
Taken
49,679
32,677
Mitigated
25,721
19,976
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Bonorbrigade
Cabrakan
5,226
1,102
0
7,472
14,727
10,515
114
2,383
12,344
71,266
0
L
Jormungandr
CRAVENSCRUE2
Jormungandr
8,484
3,386
0
991
10,943
7,847
0
2,088
8,795
71,457
0
W
Bacchus
5,012
707
274
4,953
12,891
10,493
115
4,851
8,040
21,259
0
W
Vulcan
6,865
1,289
0
897
6,665
2,766
222
5,340
1,325
49,758
0
W
5,877
1,263
0
5,278
7,148
5,197
955
5,228
1,920
0
75,257
W
5,442
2,572
0
1,102
8,818
3,706
1,620
1,923
6,895
0
47,282
L
Chernobog
SYLE2r
Chernobog
10,568
5,274
0
3,634
10,709
4,265
0
3,436
7,273
0
79,303
L
3,519
1,612
0
897
6,850
2,583
625
3,911
2,727
65,083
0
L
Poseidon
4,122
538
0
2,149
10,679
3,731
894
4,142
6,349
62,864
0
L
Terra
peachhay
Terra
3,600
552
1,140
2,136
10,498
7,295
231
2,930
7,432
19,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,034
Gold Earned
41,752
475
Minions Killed
486
0
Camps Cleared
0
1,660,073
Distance Traveled
1,483,417
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,189
541
110
6
0
355,650
0
L
Jormungandr
9,069
533
109
6
0
290,212
3
W
Bacchus
7,408
436
22
1
0
347,341
3
W
Vulcan
7,973
469
89
5
0
361,728
6
W
Ravana
9,318
548
167
10
0
313,199
1
W
Neith
7,146
420
87
5
0
282,155
0
L
Chernobog
8,927
525
133
8
0
308,404
7
L
Vulcan
8,594
506
122
7
0
294,979
0
L
Poseidon
8,271
487
102
6
0
334,662
0
L
Terra
6,891
405
20
1
0
255,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role