Player Matchup

Heimdallr
Heimdallr
BigWham59
Heimdallr
Level 66
God Stats
0W - 2L
1,803 SR
Queue Stats
36W - 32L
1,471 Elo+
Party 1
Maui
Maui
Noobbrett2
Maui
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 109L
1,485 Elo+
Party 1
Horus
Horus
YaBoiSteiny
Horus
Level 103
God Stats
6W - 12L
1,495 SR
Queue Stats
89W - 95L
1,479 Elo+
Party 1
Ravana
Ravana
Zukuwu
Ravana
Level 160
God Stats
3W - 2L
1,897 SR
Queue Stats
122W - 122L
1,559 Elo+
Party 1
Scylla
Scylla
pøkoki
Scylla
Level 127
God Stats
1W - 1L
1,562 SR
Queue Stats
55W - 42L
1,637 Elo+
Party 1
Team Averages
Level 122
1,652 SR
1,526 Elo+

VS

Team Averages
Level 130
1,632 SR
1,633 Elo+
Loki
Loki
BIGBULLYTINGZ
Loki
Level 158
God Stats
14W - 9L
1,624 SR
Queue Stats
274W - 227L
1,592 Elo+
Party 2
Maui
Maui
I_Never-Feed
Maui
Level 160
God Stats
11W - 18L
1,595 SR
Queue Stats
727W - 532L
1,631 Elo+
Party 2
Hades
Hades
JustThatDude014
Hades
Level 151
God Stats
6W - 1L
1,858 SR
Queue Stats
176W - 160L
1,658 Elo+
Party 2
Merlin
Merlin
NyxGotBanned
Merlin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,678 Elo+
Party 2
Ullr
Ullr
darius30956
Ullr
Level 160
God Stats
40W - 45L
1,584 SR
Queue Stats
535W - 480L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigWham59
Heimdallr
8
0 / 4 / 0
4,562
456
2,037
7,906
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
5,275
528
2,901
6,009
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 1
5,324
532
3,417
4,142
2,317
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Zukuwu
Ravana
10
2 / 1 / 0
5,617
562
5,446
5,309
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
pøkoki
Scylla
6
0 / 1 / 0
3,891
389
0
1,104
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
5,760
576
3,116
6,521
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 3
5,846
585
2,422
4,270
2,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 2 / 1
5,722
572
1,744
6,063
2,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
10
1 / 0 / 1
5,813
581
2,064
4,077
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
6,326
633
4,272
4,823
1,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Heimdallr
BigWham59
Heimdallr
0
4
0
0
W
0
0
3
1.5
W
0
2
1
0.25
L
0
0
0
0
W
Merlin
1
0
1
1.5
L
0
1
1
0.5
L
Ravana
Zukuwu
Ravana
2
1
0
2
W
3
0
2
4
L
Scylla
pøkoki
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,801
Damage
13,618
24,470
Taken
25,754
12,457
Mitigated
11,061
6,734
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,116
857
0
1,281
6,521
2,602
0
266
6,255
0
40,901
L
Heimdallr
BigWham59
Heimdallr
2,037
591
0
1,242
7,906
2,612
0
609
7,297
0
23,055
W
2,422
857
0
1,479
4,270
2,891
0
993
3,277
16,142
2,182
W
1,744
378
56
2,089
6,063
2,142
0
0
6,063
35,224
0
L
2,901
1,173
0
2,358
6,009
4,452
0
1,680
4,329
21,613
3,557
W
Merlin
2,064
60
0
1,000
4,077
1,655
0
150
3,927
43,511
0
L
3,417
1,486
146
1,077
4,142
2,317
0
1,744
2,398
0
34,463
L
Ravana
Zukuwu
Ravana
5,446
1,916
0
1,911
5,309
2,676
0
822
4,487
0
39,291
W
4,272
1,699
0
897
4,823
1,771
540
1,211
3,612
0
35,601
L
Scylla
pøkoki
Scylla
0
0
0
0
1,104
400
0
896
208
4,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
29,467
223
Minions Killed
332
0
Camps Cleared
0
826,861
Distance Traveled
1,006,571
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,760
576
73
7
0
250,008
1
L
Heimdallr
4,562
456
38
4
0
183,049
1
W
Maui
5,846
585
17
2
0
195,999
2
W
Hades
5,722
572
70
7
0
182,257
2
L
Maui
5,275
528
48
5
0
201,036
3
W
Merlin
5,813
581
94
9
0
190,543
5
L
Horus
5,324
532
68
7
0
193,309
2
L
Ravana
5,617
562
64
6
0
215,488
3
W
Ullr
6,326
633
78
8
0
187,764
2
L
Scylla
3,891
389
5
1
0
33,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role