Player Matchup

Pele
Pele
Captain-Headaa
Pele
Level 69
God Stats
52W - 61L
1,466 SR
Queue Stats
123W - 176L
1,387 Elo+
Party 1
Kukulkan
Kukulkan
LaZyx-iG
Kukulkan
Level 43
God Stats
45W - 47L
1,478 SR
Queue Stats
116W - 130L
1,419 Elo+
Party 1
King Arthur
King Arthur
RevStrychnine16
King Arthur
Level 123
God Stats
90W - 104L
1,511 SR
Queue Stats
500W - 532L
1,436 Elo+
Solo
Charybdis
Charybdis
Skullpsyche
Charybdis
Level 126
God Stats
124W - 113L
1,461 SR
Queue Stats
609W - 730L
1,380 Elo+
Party 1
Maui
Maui
Tulpenkilla
Maui
Level 120
God Stats
6W - 6L
1,442 SR
Queue Stats
401W - 491L
1,408 Elo+
Party 1
Team Averages
Level 96
1,472 SR
1,406 Elo+

VS

Team Averages
Level 89
1,512 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AIto Paulo
Danzaburou
Level 36
God Stats
3W - 3L
1,941 SR
Queue Stats
9W - 8L
1,765 Elo+
Party 2
Susano
Susano
Goreala_03
Susano
Level 124
God Stats
3W - 4L
1,273 SR
Queue Stats
99W - 102L
1,377 Elo+
Solo
Yemoja
Yemoja
Oberst Redbeard
Yemoja
Level 83
God Stats
2W - 1L
1,345 SR
Queue Stats
105W - 113L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 5
8,352
557
9,163
15,376
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
LaZyx-iG
Kukulkan
14
0 / 0 / 2
8,315
554
4,506
7,451
3,396
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
RevStrychnine16
King Arthur
14
4 / 0 / 2
9,051
603
10,887
13,332
14,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Skullpsyche
Charybdis
14
5 / 0 / 4
8,850
590
10,288
10,025
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 5
8,252
550
4,080
11,948
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 1
7,523
502
8,671
7,442
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
 
Sun Wukong
13
1 / 3 / 0
7,074
472
7,123
15,327
9,795
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
AIto Paulo
Danzaburou
10
0 / 3 / 1
5,641
376
4,226
9,166
2,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Goreala_03
Susano
10
1 / 5 / 0
6,438
429
4,954
11,286
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 1
6,648
443
5,933
12,158
8,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
3
4
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
1
0.75
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
L
Danzaburou
AIto Paulo
Danzaburou
0
3
1
0.17
W
5
2
5
3.75
L
Susano
Goreala_03
Susano
1
5
0
0.2
W
Kukulkan
LaZyx-iG
Kukulkan
0
0
2
1
L
0
4
1
0.13
W
King Arthur
RevStrychnine16
King Arthur
4
0
2
5
W
Charybdis
Skullpsyche
Charybdis
5
0
4
7
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,924
Damage
30,907
58,132
Taken
55,379
37,462
Mitigated
29,277
19,426
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,671
756
0
500
7,442
3,022
0
1,176
6,266
64,926
0
L
Sun Wukong
 
Sun Wukong
7,123
1,414
0
6,194
15,327
9,795
0
0
15,327
0
47,779
L
Danzaburou
AIto Paulo
Danzaburou
4,226
1,715
0
959
9,166
2,798
0
953
8,213
0
30,973
W
9,163
2,579
0
5,376
15,376
6,103
0
3,435
11,941
0
67,308
L
Susano
Goreala_03
Susano
4,954
1,348
0
1,397
11,286
4,993
0
1,684
9,602
0
34,702
W
Kukulkan
LaZyx-iG
Kukulkan
4,506
634
0
1,919
7,451
3,396
867
3,515
3,936
70,600
0
L
5,933
1,082
791
2,638
12,158
8,669
0
4,414
7,744
28,421
0
W
King Arthur
RevStrychnine16
King Arthur
10,887
1,252
0
966
13,332
14,657
204
0
13,332
0
69,511
W
Charybdis
Skullpsyche
Charybdis
10,288
3,757
353
6,804
10,025
4,378
1,744
2,343
7,682
0
72,351
W
4,080
836
172
3,836
11,948
8,928
130
5,311
6,637
27,255
2,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,820
Gold Earned
33,324
517
Minions Killed
324
0
Camps Cleared
0
1,437,583
Distance Traveled
1,362,475
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,523
502
122
8
0
270,993
1
L
Sun Wukong
7,074
472
71
5
0
285,071
0
L
Danzaburou
5,641
376
42
3
0
251,209
3
W
Pele
8,352
557
82
5
0
320,891
1
L
Susano
6,438
429
60
4
0
296,580
1
W
Kukulkan
8,315
554
140
9
0
259,376
2
L
Yemoja
6,648
443
29
2
0
258,622
3
W
King Arthur
9,051
603
123
8
0
309,855
5
W
Charybdis
8,850
590
127
8
0
261,788
4
W
Maui
8,252
550
45
3
0
285,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role