Player Matchup

Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
SilentNinjaFish
Olorun
Level 86
God Stats
3W - 0L
1,442 SR
Queue Stats
63W - 82L
1,506 Elo+
Solo
Kuzenbo
Kuzenbo
WillTrill7
Kuzenbo
Level 127
God Stats
1W - 0L
1,263 SR
Queue Stats
11W - 19L
1,334 Elo+
Party 1
Nu Wa
Nu Wa
nutshot17
Nu Wa
Level 125
God Stats
1W - 0L
1,560 SR
Queue Stats
15W - 26L
1,335 Elo+
Party 1
Team Averages
Level 125
1,453 SR
1,435 Elo+

VS

Team Averages
Level 132
1,565 SR
1,461 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EmmanuelCC
Neith
Level 139
God Stats
4W - 2L
1,652 SR
Queue Stats
132W - 144L
1,503 Elo+
Solo
Lancelot
Lancelot
Projuan
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,080 Elo+
Solo
Achilles
Achilles
Shakstef
Achilles
Level 158
God Stats
0W - 6L
1,629 SR
Queue Stats
78W - 86L
1,490 Elo+
Solo
Chronos
Chronos
zappydoodle
Chronos
Level 149
God Stats
1W - 1L
1,544 SR
Queue Stats
60W - 35L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
5 / 1 / 6
10,433
803
16,954
8,922
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Neith
 
Neith
16
2 / 1 / 6
9,482
729
13,324
9,615
5,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 2 / 3
9,873
759
9,199
15,542
7,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Kuzenbo
WillTrill7
Kuzenbo
17
2 / 0 / 7
10,417
801
7,783
12,062
20,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
nutshot17
Nu Wa
16
1 / 2 / 7
9,424
725
13,444
9,947
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
0 / 3 / 1
7,633
587
6,567
9,502
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
16
1 / 4 / 2
8,789
676
10,562
17,476
7,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Lancelot
Projuan
Lancelot
16
1 / 4 / 1
8,490
653
8,620
14,296
5,960
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Achilles
Shakstef
Achilles
16
2 / 3 / 3
9,637
741
11,810
19,225
21,568
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Chronos
zappydoodle
Chronos
17
2 / 1 / 2
9,342
719
5,887
13,145
9,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
15
Kills
6
6
Deaths
15
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
1
6
8
W
Neith
 
Neith
2
1
6
5
L
Yu Huang
 
Yu Huang
0
3
1
0.17
L
Neith
1
4
2
0.5
L
Lancelot
Projuan
Lancelot
1
4
1
0.38
L
Achilles
Shakstef
Achilles
2
3
3
1.17
W
5
2
3
3.25
W
Kuzenbo
WillTrill7
Kuzenbo
2
0
7
5.5
W
Nu Wa
nutshot17
Nu Wa
1
2
7
2.25
L
Chronos
zappydoodle
Chronos
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,704
Damage
43,446
56,088
Taken
73,644
42,000
Mitigated
48,256
17,368
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,954
1,617
0
2,350
8,922
4,433
1,667
2,226
6,696
52,416
0
W
Neith
 
Neith
13,324
8,060
0
3,241
9,615
5,059
1,421
480
9,135
0
41,997
L
Yu Huang
 
Yu Huang
6,567
381
0
646
9,502
4,008
0
6,907
2,595
15,995
0
L
Neith
10,562
3,937
0
3,669
17,476
7,708
0
12,044
5,432
0
47,902
L
Lancelot
Projuan
Lancelot
8,620
1,696
0
3,080
14,296
5,960
0
8,993
5,303
0
27,130
L
Achilles
Shakstef
Achilles
11,810
3,296
0
2,266
19,225
21,568
0
10,124
9,101
0
33,523
W
9,199
5,695
594
5,398
15,542
7,882
3,806
5,816
9,726
28,837
0
W
Kuzenbo
WillTrill7
Kuzenbo
7,783
2,564
766
1,892
12,062
20,272
685
1,609
10,453
18,233
0
W
Nu Wa
nutshot17
Nu Wa
13,444
3,497
1,062
2,065
9,947
4,354
2,174
2,323
7,624
39,676
0
L
Chronos
zappydoodle
Chronos
5,887
930
0
3,360
13,145
9,012
1,956
9,312
3,833
34,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,629
Gold Earned
43,891
256
Minions Killed
244
0
Camps Cleared
0
1,221,404
Distance Traveled
1,186,323
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,433
803
76
6
0
263,112
0
W
Neith
9,482
729
73
6
0
227,525
0
L
Yu Huang
7,633
587
27
2
0
183,178
2
L
Neith
8,789
676
61
5
0
237,591
2
L
Lancelot
8,490
653
39
3
0
243,163
3
L
Achilles
9,637
741
57
4
0
236,780
0
W
Olorun
9,873
759
55
4
0
211,840
0
W
Kuzenbo
10,417
801
21
2
0
299,073
1
W
Nu Wa
9,424
725
31
2
0
219,854
2
L
Chronos
9,342
719
60
5
0
285,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role