Player Matchup

Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Glam-in-a-tee
Neith
Level 145
God Stats
21W - 28L
1,552 SR
Queue Stats
238W - 279L
1,330 Elo+
Party 2
Maui
Maui
Shut_up_shaft
Maui
Level 155
God Stats
20W - 28L
1,073 SR
Queue Stats
296W - 374L
1,323 Elo+
Party 2
Thor
Thor
WorstAimEver
Thor
Level 60
God Stats
1W - 0L
1,295 SR
Queue Stats
146W - 192L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
bigbodydrew25
Cthulhu
Level 129
God Stats
1W - 0L
1,845 SR
Queue Stats
35W - 44L
1,360 Elo+
Solo
Team Averages
Level 121
1,453 SR
1,370 Elo+

VS

Team Averages
Level 86
1,492 SR
1,385 Elo+
Izanami
Izanami
Enchanted_Nut
Izanami
Level 6
God Stats
3W - 5L
1,414 SR
Queue Stats
4W - 9L
1,261 Elo+
Party 1
The Morrigan
The Morrigan
MakkyMaks
The Morrigan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 174L
1,387 Elo+
Party 1
Maui
Maui
Mr Shenanigator
Maui
Level 85
God Stats
2W - 1L
1,775 SR
Queue Stats
109W - 106L
1,452 Elo+
Solo
Ravana
Ravana
ToastyWaffle123
Ravana
Level 137
God Stats
9W - 13L
1,577 SR
Queue Stats
503W - 477L
1,450 Elo+
Party 1
Loki
Loki
deadshotta94
Loki
Level 88
God Stats
8W - 9L
1,192 SR
Queue Stats
324W - 360L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 0 / 0
9,057
566
4,388
4,906
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
4 / 0 / 1
7,343
459
7,494
5,755
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 6
7,596
475
4,715
13,578
10,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 2 / 2
6,206
388
2,508
12,084
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
13
0 / 1 / 0
7,493
468
2,321
10,376
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
1 / 4 / 1
6,655
416
7,081
8,670
2,856
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
MakkyMaks
The Morrigan
14
0 / 3 / 0
7,352
460
2,121
7,207
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 1 / 2
6,522
408
3,831
11,419
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 0 / 0
9,654
603
8,190
4,590
4,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 1
6,527
408
2,617
10,683
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
3
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
0
5
L
Izanami
1
4
1
0.38
W
4
0
1
4.5
L
The Morrigan
MakkyMaks
The Morrigan
0
3
0
0
L
0
1
2
1
W
0
1
6
3
L
2
0
0
2
W
0
2
2
0.5
W
Cthulhu
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,426
Damage
23,840
46,699
Taken
42,569
26,966
Mitigated
22,608
15,189
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,388
36
0
275
4,906
2,129
708
1,222
3,684
75,423
0
L
Izanami
7,081
5,257
0
558
8,670
2,856
378
2,031
6,633
0
41,591
W
7,494
3,255
0
2,882
5,755
2,646
0
738
5,017
0
52,678
L
The Morrigan
MakkyMaks
The Morrigan
2,121
366
0
350
7,207
3,098
0
2,128
4,869
67,775
1,144
L
3,831
1,074
0
1,497
11,419
8,415
0
2,170
9,200
22,347
0
W
4,715
780
1,905
2,678
13,578
10,485
130
2,641
10,937
23,131
6,129
L
8,190
2,040
0
3,274
4,590
4,430
0
1,632
2,689
0
82,064
W
2,508
750
415
3,866
12,084
4,388
0
645
11,395
0
37,007
W
Cthulhu
2,321
610
0
3,168
10,376
7,318
0
347
10,029
51,378
0
L
2,617
458
0
4,465
10,683
3,809
0
1,969
8,524
0
40,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
36,710
417
Minions Killed
457
0
Camps Cleared
0
1,451,429
Distance Traveled
1,453,664
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,057
566
132
8
0
320,384
6
L
Izanami
6,655
416
67
4
0
225,633
0
W
Neith
7,343
459
77
5
0
267,018
7
L
The Morrigan
7,352
460
104
7
0
275,781
10
L
Maui
6,522
408
31
2
0
287,764
0
W
Maui
7,596
475
45
3
0
287,761
0
L
Ravana
9,654
603
181
11
0
314,031
4
W
Thor
6,206
388
69
4
0
309,099
0
W
Cthulhu
7,493
468
94
6
0
267,167
0
L
Loki
6,527
408
74
5
0
350,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role