Player Matchup

Hera
Hera
DaReasonWhy
Hera
Level 149
God Stats
1W - 0L
1,713 SR
Queue Stats
30W - 37L
1,390 Elo+
Solo
Thor
Thor
DarkerDagger
Thor
Level 136
God Stats
13W - 9L
1,491 SR
Queue Stats
198W - 145L
1,566 Elo+
Party 1
Guan Yu
Guan Yu
JukeboxRusty
Guan Yu
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
229W - 191L
1,520 Elo+
Party 1
Horus
Horus
MazeRunner96
Horus
Level 69
God Stats
11W - 10L
1,580 SR
Queue Stats
137W - 112L
1,519 Elo+
Party 1
Sol
Sol
dragonpoo69
Sol
Level 127
God Stats
17W - 25L
1,345 SR
Queue Stats
537W - 601L
1,355 Elo+
Solo
Team Averages
Level 122
1,570 SR
1,470 Elo+

VS

Team Averages
Level 121
1,411 SR
1,473 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Necropolisk
Izanami
Level 108
God Stats
0W - 2L
1,343 SR
Queue Stats
2W - 8L
1,283 Elo+
Solo
Ymir
Ymir
The_ComediaN_XD
Ymir
Level 141
God Stats
8W - 4L
1,496 SR
Queue Stats
68W - 54L
1,508 Elo+
Party 2
Maui
Maui
WeddedxWithin
Maui
Level 103
God Stats
0W - 2L
1,308 SR
Queue Stats
194W - 213L
1,377 Elo+
Solo
Hera
Hera
mc_flay134
Hera
Level 126
God Stats
0W - 1L
1,406 SR
Queue Stats
10W - 3L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,919
538
2,922
3,455
1,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 1
5,973
543
3,254
8,945
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JukeboxRusty
Guan Yu
12
6 / 0 / 0
7,110
646
6,987
8,658
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 1 / 5
6,429
584
2,767
9,276
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 1
6,510
592
5,167
6,705
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 1 / 1
5,876
534
3,958
3,896
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Necropolisk
Izanami
8
1 / 2 / 1
5,114
465
4,873
5,564
1,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 0
5,649
514
2,576
7,899
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 1
5,202
473
1,986
8,109
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 3 / 0
4,793
436
2,940
5,104
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
4
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
1
1.5
W
0
1
1
0.5
W
1
0
1
1.5
W
Guan Yu
JukeboxRusty
Guan Yu
6
0
0
6
W
1
1
5
3.5
L
Izanami
Necropolisk
Izanami
1
2
1
0.75
L
2
1
0
2
L
0
2
1
0.25
W
1
2
1
0.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,097
Damage
16,333
37,039
Taken
30,572
20,698
Mitigated
11,747
19,032
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,958
47
0
844
3,896
1,314
0
1,066
2,630
48,050
0
W
2,922
402
0
1,486
3,455
1,622
357
1,825
1,630
40,657
0
W
3,254
598
0
3,911
8,945
3,349
0
2,079
6,866
0
39,674
W
Guan Yu
JukeboxRusty
Guan Yu
6,987
407
662
4,816
8,658
7,204
283
3,285
5,373
0
37,743
W
2,767
1,583
1,240
4,036
9,276
5,923
0
2,410
6,866
0
18,343
L
Izanami
Necropolisk
Izanami
4,873
3,770
0
1,013
5,564
1,421
0
1,724
3,750
0
27,195
L
2,576
665
0
3,512
7,899
3,611
0
198
7,558
34,942
0
L
1,986
524
0
2,564
8,109
4,424
0
3,424
4,470
20,160
4,566
W
5,167
2,263
0
2,881
6,705
2,600
1,410
1,668
5,037
40,681
13,065
L
2,940
1,004
0
226
5,104
977
0
284
4,456
25,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,941
Gold Earned
26,634
343
Minions Killed
280
0
Camps Cleared
0
1,093,964
Distance Traveled
1,079,581
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,876
534
81
7
0
222,299
4
W
Hera
5,919
538
71
6
0
200,850
2
W
Thor
5,973
543
80
7
0
239,176
5
W
Guan Yu
7,110
646
71
6
0
241,146
3
W
Horus
6,429
584
38
3
0
210,154
3
L
Izanami
5,114
465
44
4
0
204,834
4
L
Ymir
5,649
514
63
6
0
234,650
0
L
Maui
5,202
473
53
5
0
209,443
2
W
Sol
6,510
592
83
8
0
202,638
1
L
Hera
4,793
436
39
4
0
208,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role