Player Matchup

Hercules
Hercules
SomeGuyYouKnow1
Hercules
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,404 Elo+
Party 1
Maui
Maui
beanjuice88
Maui
Level 122
God Stats
6W - 8L
1,497 SR
Queue Stats
33W - 34L
1,487 Elo+
Solo
Agni
Agni
fbplayer88
Agni
Level 111
God Stats
1W - 1L
1,726 SR
Queue Stats
25W - 31L
1,397 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,429 Elo+

VS

Team Averages
Level 101
1,559 SR
1,340 Elo+
Danzaburou
Danzaburou
BEASTMODE32115
Danzaburou
Level 81
God Stats
4W - 1L
1,653 SR
Queue Stats
20W - 32L
1,309 Elo+
Solo
Maui
Maui
Hernań
Maui
Level 159
God Stats
2W - 1L
1,524 SR
Queue Stats
133W - 157L
1,530 Elo+
Solo
Chang'e
Chang'e
ShenKuz
Chang'e
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
1 / 4 / 0
6,297
630
7,287
11,335
8,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 6 / 0
6,236
624
3,595
11,023
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,392
639
7,412
7,030
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BEASTMODE32115
Danzaburou
12
4 / 1 / 7
7,834
783
7,401
7,253
3,969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
Hernań
Maui
12
2 / 0 / 11
8,388
839
4,520
9,927
10,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
ShenKuz
Chang'e
13
7 / 1 / 6
8,224
822
12,868
8,966
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
13
13
Deaths
2
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BEASTMODE32115
Danzaburou
4
1
7
7.5
W
Maui
Hernań
Maui
2
0
11
7.5
W
Chang'e
ShenKuz
Chang'e
7
1
6
10
L
Hercules
1
4
0
0.25
L
1
6
0
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,294
Damage
24,789
29,388
Taken
26,146
17,511
Mitigated
18,380
4,354
Healing
10,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BEASTMODE32115
Danzaburou
7,401
1,668
0
1,152
7,253
3,969
274
3,710
3,379
0
24,968
W
Maui
Hernań
Maui
4,520
1,172
0
1,611
9,927
10,183
244
3,901
5,729
14,584
0
W
Chang'e
ShenKuz
Chang'e
12,868
884
4,021
3,967
8,966
4,228
480
3,435
5,335
28,577
0
L
Hercules
7,287
926
417
2,260
11,335
8,796
0
7,589
3,746
0
14,485
L
3,595
607
441
951
11,023
5,826
0
6,938
4,085
17,701
2,058
L
7,412
554
0
285
7,030
2,889
0
3,061
3,969
21,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,925
Gold Earned
24,446
95
Minions Killed
109
4
Camps Cleared
5
499,042
Distance Traveled
545,881
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,834
783
54
5
1
168,253
0
W
Maui
8,388
839
8
1
1
185,538
2
W
Chang'e
8,224
822
47
5
3
192,090
0
L
Hercules
6,297
630
22
2
1
172,309
0
L
Maui
6,236
624
31
3
2
170,042
3
L
Agni
6,392
639
42
4
1
156,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role