Player Matchup

Ishtar
Ishtar
Nord92
Ishtar
Level 103
God Stats
4W - 9L
1,393 SR
Queue Stats
10W - 20L
1,471 Elo+
Party 1
Ymir
Ymir
Vetwelve
Ymir
Level 63
God Stats
8W - 9L
1,502 SR
Queue Stats
9W - 16L
1,441 Elo+
Party 1
Sol
Sol
guwien
Sol
Level 87
God Stats
4W - 8L
1,492 SR
Queue Stats
6W - 9L
1,468 Elo+
Party 1
Team Averages
Level 84
1,462 SR
1,460 Elo+

VS

Team Averages
Level 137
1,479 SR
1,468 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Jokesreeba
Ymir
Level 129
God Stats
2W - 4L
1,438 SR
Queue Stats
36W - 53L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Nord92
Ishtar
12
1 / 4 / 1
7,086
644
6,563
9,156
3,645
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 5 / 0
6,635
603
5,352
13,253
7,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
guwien
Sol
10
0 / 5 / 1
6,545
595
6,243
9,294
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
8 / 0 / 6
9,517
865
12,868
8,159
3,983
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ra
 
Ra
14
4 / 0 / 10
8,921
811
9,396
6,760
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 8
8,373
761
3,906
14,539
14,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
14
14
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
6
11
W
Ra
 
Ra
4
0
10
9
W
2
2
8
3
L
Ishtar
Nord92
Ishtar
1
4
1
0.38
L
Ymir
1
5
0
0.2
L
Sol
guwien
Sol
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,158
Damage
26,170
31,703
Taken
29,458
14,639
Mitigated
22,373
4,907
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,868
5,527
0
3,057
8,159
3,983
2,457
3,710
4,189
0
47,969
W
Ra
 
Ra
9,396
1,422
2,481
3,392
6,760
3,562
212
3,019
3,450
34,565
0
W
3,906
914
0
3,884
14,539
14,828
0
4,293
10,026
13,646
0
L
Ishtar
Nord92
Ishtar
6,563
3,249
0
1,093
9,156
3,645
0
3,764
5,168
0
25,673
L
Ymir
5,352
406
0
1,641
13,253
7,045
0
5,893
7,110
8,753
0
L
Sol
guwien
Sol
6,243
2,035
0
2,173
9,294
3,949
0
3,264
5,841
25,919
2,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,266
Gold Earned
26,811
120
Minions Killed
151
2
Camps Cleared
8
552,075
Distance Traveled
598,244
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,517
865
72
7
5
195,306
1
W
Ra
8,921
811
69
6
2
210,411
3
W
Ymir
8,373
761
10
1
1
192,527
4
L
Ishtar
7,086
644
61
6
1
190,159
3
L
Ymir
6,635
603
17
2
0
181,701
1
L
Sol
6,545
595
42
4
1
180,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role