Player Matchup

Ullr
Ullr
Gap17
Ullr
Level 76
God Stats
1W - 10L
1,222 SR
Queue Stats
53W - 78L
1,435 Elo+
Solo
Maui
Maui
deserthippo359
Maui
Level 119
God Stats
0W - 3L
1,540 SR
Queue Stats
107W - 128L
1,431 Elo+
Party 2
Sol
Sol
desertwalrus871
Sol
Level 129
God Stats
22W - 19L
1,577 SR
Queue Stats
108W - 126L
1,440 Elo+
Party 2
Team Averages
Level 108
1,446 SR
1,435 Elo+

VS

Team Averages
Level 84
1,456 SR
1,421 Elo+
Athena
Athena
Nord92
Athena
Level 103
God Stats
2W - 3L
1,426 SR
Queue Stats
10W - 20L
1,447 Elo+
Party 1
Ymir
Ymir
Vetwelve
Ymir
Level 63
God Stats
8W - 9L
1,463 SR
Queue Stats
9W - 16L
1,411 Elo+
Party 1
Sol
Sol
guwien
Sol
Level 87
God Stats
4W - 8L
1,480 SR
Queue Stats
6W - 9L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Gap17
Ullr
11
2 / 4 / 0
7,885
717
5,658
9,050
4,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 2
7,395
672
4,004
14,264
16,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
7,164
651
13,790
12,122
5,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Nord92
Athena
13
4 / 1 / 6
8,507
773
5,950
12,180
6,473
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
0 / 0 / 10
8,238
749
5,705
10,440
7,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
guwien
Sol
14
8 / 1 / 4
9,547
868
17,686
12,637
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
12
12
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ullr
Gap17
Ullr
2
4
0
0.5
W
Athena
Nord92
Athena
4
1
6
7
W
Ymir
0
0
10
5
L
0
6
2
0.17
L
0
2
1
0.25
W
Sol
guwien
Sol
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,452
Damage
29,341
35,436
Taken
35,257
26,841
Mitigated
21,899
3,899
Healing
14,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Gap17
Ullr
5,658
2,280
0
340
9,050
4,241
0
6,887
2,023
0
21,442
W
Athena
Nord92
Athena
5,950
1,465
0
2,923
12,180
6,473
361
6,188
5,992
22,327
0
W
Ymir
5,705
829
0
3,797
10,440
7,923
80
4,715
5,725
19,852
0
L
4,004
480
0
836
14,264
16,959
0
10,053
3,888
7,910
0
L
13,790
4,236
0
2,723
12,122
5,641
0
9,554
2,428
32,808
3,721
W
Sol
guwien
Sol
17,686
7,152
0
7,949
12,637
7,503
419
6,037
6,600
41,691
5,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,444
Gold Earned
26,292
99
Minions Killed
133
2
Camps Cleared
8
593,109
Distance Traveled
663,204
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,885
717
44
4
1
189,225
3
W
Athena
8,507
773
32
3
2
235,135
5
W
Ymir
8,238
749
37
3
2
228,219
2
L
Maui
7,395
672
3
0
0
198,878
4
L
Sol
7,164
651
52
5
1
205,006
4
W
Sol
9,547
868
64
6
4
199,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role