Player Matchup

Hera
Hera
AiramDLGA
Hera
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 159L
1,668 Elo+
Party 2
Anhur
Anhur
NINJAPAYDAY8993
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 17L
1,733 Elo+
Party 2
Maui
Maui
Shadow_sway_
Maui
Level 127
God Stats
4W - 6L
1,549 SR
Queue Stats
321W - 215L
1,662 Elo+
Party 2
Team Averages
Level 87
1,516 SR
1,688 Elo+

VS

Team Averages
Level 23
1,475 SR
1,369 Elo+
Cthulhu
Cthulhu
Rikkalkman
Cthulhu
Level 4
God Stats
2W - 0L
1,694 SR
Queue Stats
2W - 0L
1,633 Elo+
Party 1
Fenrir
Fenrir
daankalkman
Fenrir
Level 17
God Stats
2W - 2L
1,232 SR
Queue Stats
8W - 20L
1,238 Elo+
Party 1
Nu Wa
Nu Wa
finn_hksg
Nu Wa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
3
0 / 0 / 0
5,964
497
0
430
163
15
6 / 4 / 3
9,237
770
11,758
11,950
4,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 2 / 7
8,567
714
11,056
14,600
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rikkalkman
Cthulhu
11
0 / 6 / 3
8,074
673
5,779
16,072
16,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
14
2 / 1 / 3
9,963
830
4,748
9,920
7,478
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
finn_hksg
Nu Wa
15
4 / 4 / 2
9,493
791
12,172
8,700
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
6
6
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
0
0
0
0
L
6
4
3
1.88
W
Cthulhu
Rikkalkman
Cthulhu
0
6
3
0.25
L
3
2
7
3.25
W
Fenrir
2
1
3
3.5
W
Nu Wa
finn_hksg
Nu Wa
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,814
Damage
22,699
26,980
Taken
34,692
13,508
Mitigated
27,515
5,962
Healing
2,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
0
0
0
0
430
163
0
430
0
0
0
L
11,758
6,609
0
1,889
11,950
4,757
0
7,923
4,027
0
43,310
W
Cthulhu
Rikkalkman
Cthulhu
5,779
780
0
920
16,072
16,520
71
4,766
10,702
15,505
0
L
11,056
1,525
30
4,043
14,600
8,588
0
10,098
4,502
34,489
0
W
Fenrir
4,748
803
0
1,748
9,920
7,478
189
1,773
7,906
0
14,701
W
Nu Wa
finn_hksg
Nu Wa
12,172
4,419
0
0
8,700
3,517
807
3,806
4,575
45,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,768
Gold Earned
27,530
124
Minions Killed
117
2
Camps Cleared
7
403,290
Distance Traveled
676,812
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,964
497
0
0
0
4,473
0
L
Anhur
9,237
770
83
7
0
195,630
1
W
Cthulhu
8,074
673
23
2
0
213,043
0
L
Maui
8,567
714
41
3
2
203,187
1
W
Fenrir
9,963
830
23
2
3
257,775
0
W
Nu Wa
9,493
791
71
6
4
205,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role