Player Matchup

Arachne
Arachne
Platinum III
Dirty Exiles
Arachne
Platinum III
Level 128
God Stats
9W - 4L
1,739 SR
Queue Stats
121W - 116L
1,932 MMR
Solo
Ymir
Ymir
Platinum III
FutureSage
Ymir
Platinum III
Level 157
God Stats
5W - 3L
1,597 SR
Queue Stats
319W - 314L
1,813 MMR
Solo
Hel
Hel
Diamond III
SHAQ_POSTER_84
Hel
Diamond III
Level 141
God Stats
6W - 5L
1,513 SR
Queue Stats
273W - 256L
2,018 MMR
Solo
Nike
Nike
Gold V
ZeoRanger1010
Nike
Gold V
Level 100
God Stats
3W - 1L
1,524 SR
Queue Stats
19W - 14L
1,710 MMR
Party 2
Artemis
Artemis
Platinum I
xWiccan
Artemis
Platinum I
Level 149
God Stats
4W - 2L
1,562 SR
Queue Stats
77W - 68L
2,014 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,587 SR
1,897 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,524 SR
1,891 MMR
Ares
Ares
Diamond V
Charger x 704
Ares
Diamond V
Level 157
God Stats
3W - 3L
1,703 SR
Queue Stats
177W - 152L
1,889 MMR
Solo
Hachiman
Hachiman
Platinum V
Matt_Money1209
Hachiman
Platinum V
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 112L
1,716 MMR
Solo
Guan Yu
Guan Yu
Platinum III
MelSoClutch
Guan Yu
Platinum III
Level 64
God Stats
7W - 10L
1,616 SR
Queue Stats
189W - 185L
1,882 MMR
Party 1
Thanatos
Thanatos
Platinum III
RedrixDivinity
Thanatos
Platinum III
Level 120
God Stats
21W - 25L
1,506 SR
Queue Stats
675W - 679L
1,907 MMR
Party 1
Raijin
Raijin
Diamond V
lm_SKEPTICAL
Raijin
Diamond V
Level 147
God Stats
0W - 2L
1,297 SR
Queue Stats
556W - 549L
2,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dirty Exiles
Arachne
13
4 / 1 / 3
8,033
574
7,367
11,711
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 5
7,167
512
6,026
13,468
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 4 / 3
7,522
537
6,119
10,121
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 0
7,799
557
2,797
8,034
4,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
xWiccan
Artemis
12
3 / 1 / 1
7,301
522
6,452
9,103
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CabrakanKing ArthurShivaNe Zha

VS

Bans
ThorKhepriLancelotGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,611
472
6,307
13,132
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
12
0 / 2 / 0
6,737
481
6,381
9,172
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
MelSoClutch
Guan Yu
14
2 / 2 / 4
8,270
591
4,966
8,872
9,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
13
6 / 1 / 2
8,076
577
6,981
11,844
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
12
2 / 2 / 1
7,577
541
6,222
8,412
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
11
Kills
10
10
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Arachne
Dirty Exiles
Arachne
4
1
3
5.5
W
1
3
5
1.17
L
Hachiman
0
2
0
0
L
Guan Yu
MelSoClutch
Guan Yu
2
2
4
2
L
Thanatos
6
1
2
7
W
2
4
3
0.88
W
1
1
0
1
L
Raijin
2
2
1
1.25
W
Artemis
xWiccan
Artemis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,761
Damage
30,857
52,437
Taken
51,432
24,308
Mitigated
32,656
22,477
Healing
24,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,307
310
930
3,603
13,132
9,282
0
1,778
11,354
34,677
6,416
W
Arachne
Dirty Exiles
Arachne
7,367
5,288
0
3,393
11,711
4,389
0
1,028
10,595
0
59,341
W
6,026
1,387
406
3,237
13,468
7,011
273
5,964
7,462
23,862
1,350
L
Hachiman
6,381
3,504
0
4,907
9,172
3,419
156
1,413
7,759
0
48,679
L
Guan Yu
MelSoClutch
Guan Yu
4,966
785
490
3,005
8,872
9,835
0
1,578
7,294
0
61,634
L
Thanatos
6,981
1,789
0
10,257
11,844
6,218
0
2,022
9,822
0
52,451
W
6,119
264
3,304
4,688
10,121
4,862
0
2,855
7,221
56,657
0
W
2,797
504
0
3,820
8,034
4,535
810
158
7,578
0
60,699
L
Raijin
6,222
917
0
845
8,412
3,902
0
5,213
3,199
59,791
0
W
Artemis
xWiccan
Artemis
6,452
2,471
0
3,629
9,103
3,511
0
1,726
7,279
0
47,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
37,271
407
Minions Killed
455
0
Camps Cleared
0
1,369,680
Distance Traveled
1,318,659
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,611
472
52
4
0
255,989
5
W
Arachne
8,033
574
84
6
0
315,617
3
W
Ymir
7,167
512
39
3
0
246,575
4
L
Hachiman
6,737
481
97
7
0
223,617
3
L
Guan Yu
8,270
591
108
8
0
298,769
3
L
Thanatos
8,076
577
94
7
0
298,228
2
W
Hel
7,522
537
88
6
0
281,176
0
W
Nike
7,799
557
118
8
0
271,239
8
L
Raijin
7,577
541
104
7
0
242,056
3
W
Artemis
7,301
522
78
6
0
255,073
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role