Player Matchup

He Bo
He Bo
Merqahh
He Bo
Level 140
God Stats
3W - 3L
1,548 SR
Queue Stats
412W - 297L
1,680 Elo+
Party 1
Shiva
Shiva
ProthosXD
Shiva
Level 135
God Stats
6W - 3L
1,648 SR
Queue Stats
99W - 118L
1,516 Elo+
Party 3
Ra
Ra
hiobus
Ra
Level 106
God Stats
5W - 2L
1,717 SR
Queue Stats
215W - 208L
1,533 Elo+
Solo
Neith
Neith
máddah
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,739 Elo+
Party 1
Olorun
Olorun
wolfonlinee
Olorun
Level 122
God Stats
4W - 4L
1,530 SR
Queue Stats
105W - 129L
1,516 Elo+
Party 3
Team Averages
Level 106
1,588 SR
1,597 Elo+

VS

Team Averages
Level 91
1,483 SR
1,503 Elo+
Tiamat
Tiamat
Greenracon
Tiamat
Level 143
God Stats
9W - 6L
1,701 SR
Queue Stats
674W - 627L
1,546 Elo+
Party 2
Neith
Neith
Sidvel
Neith
Level 67
God Stats
4W - 8L
1,472 SR
Queue Stats
211W - 189L
1,560 Elo+
Party 2
Loki
Loki
Smocking97One
Loki
Level 100
God Stats
82W - 82L
1,558 SR
Queue Stats
240W - 243L
1,492 Elo+
Solo
Maui
Maui
greenEYEcat
Maui
Level 107
God Stats
0W - 2L
1,392 SR
Queue Stats
194W - 191L
1,493 Elo+
Solo
Anubis
Anubis
kindershokolade
Anubis
Level 36
God Stats
0W - 2L
1,291 SR
Queue Stats
59W - 74L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Merqahh
He Bo
20
16 / 0 / 1
13,461
708
22,806
10,569
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
ProthosXD
Shiva
17
3 / 1 / 12
11,163
588
14,750
19,605
17,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
18
4 / 2 / 5
11,500
605
8,777
11,006
5,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
máddah
Neith
18
3 / 2 / 2
11,357
598
11,057
13,714
7,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
17
5 / 3 / 7
10,472
551
13,974
16,699
5,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Greenracon
Tiamat
14
0 / 6 / 1
8,331
438
7,394
15,974
8,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Sidvel
Neith
13
0 / 5 / 5
7,922
417
10,693
13,477
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 1
9,249
487
5,258
19,478
8,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 5 / 3
8,797
463
8,789
21,049
12,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 8 / 0
8,840
465
12,567
19,598
10,451
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
31
Kills
8
8
Deaths
31
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Greenracon
Tiamat
0
6
1
0.08
W
He Bo
Merqahh
He Bo
16
0
1
16.5
W
Shiva
ProthosXD
Shiva
3
1
12
9
L
Neith
Sidvel
Neith
0
5
5
0.5
L
3
7
1
0.5
L
0
5
3
0.3
W
Ra
4
2
5
3.25
L
5
8
0
0.63
W
Neith
máddah
Neith
3
2
2
2
W
Olorun
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,364
Damage
44,701
71,593
Taken
89,576
40,550
Mitigated
46,549
34,191
Healing
19,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Greenracon
Tiamat
7,394
547
0
2,352
15,974
8,928
190
12,573
3,401
67,762
0
W
He Bo
Merqahh
He Bo
22,806
3,753
0
6,688
10,569
4,720
0
2,733
7,836
142,195
0
W
Shiva
ProthosXD
Shiva
14,750
2,354
3,574
4,979
19,605
17,139
778
5,161
14,444
0
58,017
L
Neith
Sidvel
Neith
10,693
3,570
0
1,778
13,477
6,403
153
6,020
7,457
0
53,108
L
5,258
1,227
0
3,466
19,478
8,329
0
8,497
10,981
0
66,575
L
8,789
2,318
0
5,497
21,049
12,438
203
6,901
14,148
58,127
8,560
W
Ra
8,777
711
502
4,356
11,006
5,482
0
6,797
4,209
94,137
0
L
12,567
548
0
6,123
19,598
10,451
0
11,336
8,262
53,478
682
W
Neith
máddah
Neith
11,057
4,374
0
5,257
13,714
7,334
3,252
4,752
8,962
0
109,756
W
Olorun
13,974
7,635
2,216
6,619
16,699
5,875
4,935
8,249
8,450
72,822
2,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,953
Gold Earned
43,139
720
Minions Killed
505
0
Camps Cleared
0
1,874,173
Distance Traveled
1,644,651
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,331
438
123
6
0
328,184
2
W
He Bo
13,461
708
209
11
0
418,460
5
W
Shiva
11,163
588
70
4
0
364,614
0
L
Neith
7,922
417
77
4
0
342,076
1
L
Loki
9,249
487
105
6
0
367,929
2
L
Maui
8,797
463
113
6
0
315,760
6
W
Ra
11,500
605
166
9
0
411,298
5
L
Anubis
8,840
465
87
5
0
290,702
1
W
Neith
11,357
598
157
8
0
326,811
3
W
Olorun
10,472
551
118
6
0
352,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role