Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum V
A-Discovery
Ah Muzen Cab
Platinum V
Level 140
God Stats
34W - 20L
1,624 SR
Queue Stats
166W - 191L
1,825 MMR
Party 1
Chang'e
Chang'e
Gold IV
StL_Fitted314
Chang'e
Gold IV
Level 127
God Stats
4W - 4L
1,691 SR
Queue Stats
480W - 522L
1,548 MMR
Party 1
Sylvanus
Sylvanus
Gold V
xOaths_OG
Sylvanus
Gold V
Level 146
God Stats
3W - 4L
1,565 SR
Queue Stats
827W - 947L
1,260 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,627 SR
1,544 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,669 SR
1,618 MMR
Sobek
Sobek
Silver III
Celtic17981916
Sobek
Silver III
Level 160
God Stats
2W - 4L
1,468 SR
Queue Stats
53W - 38L
1,401 MMR
Party 2
Sol
Sol
Platinum II
c Vertigo
Sol
Platinum II
Level 117
God Stats
3W - 5L
1,845 SR
Queue Stats
35W - 47L
1,955 MMR
Solo
Guan Yu
Guan Yu
Bronze III
lord_beerud
Guan Yu
Bronze III
Level 41
God Stats
2W - 0L
1,693 SR
Queue Stats
22W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
A-Discovery
Ah Muzen Cab
15
2 / 2 / 1
9,490
633
14,733
11,826
7,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
14
1 / 3 / 2
9,137
609
10,743
15,377
6,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
xOaths_OG
Sylvanus
13
0 / 3 / 2
9,424
628
5,193
13,748
10,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CabrakanAresAchillesKuzenboBaba Yaga

VS

Bans
AtlasCerberusMulanShivaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
10,385
692
7,330
25,722
33,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

16
1 / 0 / 6
10,352
690
15,852
10,230
5,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
lord_beerud
Guan Yu
15
5 / 1 / 3
10,811
721
13,538
14,415
18,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
8
8
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
A-Discovery
Ah Muzen Cab
2
2
1
1.25
W
2
2
3
1.75
L
Chang'e
1
3
2
0.67
W
1
0
6
4
W
Guan Yu
lord_beerud
Guan Yu
5
1
3
6.5
L
Sylvanus
xOaths_OG
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,669
Damage
36,720
40,951
Taken
50,367
24,140
Mitigated
57,626
14,980
Healing
24,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
A-Discovery
Ah Muzen Cab
14,733
5,370
0
3,134
11,826
7,536
0
6,332
5,494
0
56,035
W
7,330
324
363
9,456
25,722
33,696
195
7,327
18,395
20,801
0
L
Chang'e
10,743
739
2,012
3,102
15,377
6,334
0
8,316
7,061
26,529
0
W
15,852
5,079
0
4,788
10,230
5,327
2,215
4,331
5,899
63,290
7,603
W
Guan Yu
lord_beerud
Guan Yu
13,538
1,042
3,110
6,867
14,415
18,603
602
4,869
9,546
0
40,876
L
Sylvanus
xOaths_OG
Sylvanus
5,193
1,538
3,305
3,427
13,748
10,270
0
7,239
6,509
13,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,051
Gold Earned
31,548
160
Minions Killed
225
4
Camps Cleared
10
809,420
Distance Traveled
864,147
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,490
633
106
7
4
283,941
4
W
Sobek
10,385
692
32
2
0
279,453
0
L
Chang'e
9,137
609
40
3
0
293,637
4
W
Sol
10,352
690
132
9
8
284,405
3
W
Guan Yu
10,811
721
61
4
2
300,289
4
L
Sylvanus
9,424
628
14
1
0
231,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role