Player Matchup

Cerberus
Cerberus
Dasius92
Cerberus
Level 26
God Stats
1W - 2L
1,457 SR
Queue Stats
45W - 68L
1,353 Elo+
Party 1
Skadi
Skadi
Keckle
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
M4GE_SNIPER7
Kuzenbo
Level 25
God Stats
51W - 82L
1,393 SR
Queue Stats
153W - 219L
1,393 Elo+
Solo
Kukulkan
Kukulkan
MÌMÍC
Kukulkan
Level 14
God Stats
15W - 10L
1,760 SR
Queue Stats
32W - 40L
1,678 Elo+
Solo
Hel
Hel
Shlankwald
Hel
Level 83
God Stats
0W - 4L
1,179 SR
Queue Stats
50W - 78L
1,323 Elo+
Party 1
Team Averages
Level 47
1,458 SR
1,446 Elo+

VS

Team Averages
Level 63
1,511 SR
1,460 Elo+
Ratatoskr
Ratatoskr
DaBears27
Ratatoskr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,432 Elo+
Party 2
Maui
Maui
Leagonidas
Maui
Level 108
God Stats
13W - 15L
1,641 SR
Queue Stats
74W - 63L
1,540 Elo+
Party 2
Neith
Neith
Sly165859
Neith
Level 79
God Stats
15W - 21L
1,416 SR
Queue Stats
159W - 199L
1,378 Elo+
Solo
Guan Yu
Guan Yu
Urusander
Guan Yu
Level 22
God Stats
2W - 2L
1,417 SR
Queue Stats
28W - 36L
1,414 Elo+
Solo
Sol
Sol
sc4ryt3rry
Sol
Level 65
God Stats
93W - 94L
1,583 SR
Queue Stats
457W - 502L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dasius92
Cerberus
12
0 / 3 / 1
7,328
666
6,478
13,353
13,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
Keckle
Skadi
14
1 / 4 / 0
7,486
681
5,417
9,005
3,381
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
M4GE_SNIPER7
Kuzenbo
13
0 / 0 / 0
7,384
671
3,990
9,213
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
MÌMÍC
Kukulkan
15
0 / 0 / 0
8,113
738
7,400
1,034
456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 4 / 0
6,706
610
6,066
9,708
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DaBears27
Ratatoskr
16
7 / 0 / 3
8,812
801
7,129
6,478
4,367
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 9
8,262
751
6,659
10,692
9,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Sly165859
Neith
16
2 / 0 / 4
8,309
755
4,759
5,502
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Urusander
Guan Yu
13
0 / 1 / 8
7,306
664
6,107
9,403
8,243
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 0 / 8
7,633
694
10,573
6,412
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
11
11
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
DaBears27
Ratatoskr
7
0
3
8.5
L
Cerberus
Dasius92
Cerberus
0
3
1
0.17
L
Skadi
Keckle
Skadi
1
4
0
0.25
W
1
0
9
5.5
L
Kuzenbo
M4GE_SNIPER7
Kuzenbo
0
0
0
0
L
Kukulkan
MÌMÍC
Kukulkan
0
0
0
0
L
0
4
0
0
W
Neith
Sly165859
Neith
2
0
4
4
W
Guan Yu
Urusander
Guan Yu
0
1
8
4
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,351
Damage
35,227
42,313
Taken
38,487
33,629
Mitigated
27,890
12,901
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
DaBears27
Ratatoskr
7,129
955
0
1,232
6,478
4,367
0
3,239
3,239
0
21,040
L
Cerberus
Dasius92
Cerberus
6,478
212
0
2,277
13,353
13,782
0
6,754
6,599
13,611
0
L
Skadi
Keckle
Skadi
5,417
1,569
0
250
9,005
3,381
553
2,591
6,414
0
30,275
W
6,659
1,454
2,365
2,791
10,692
9,714
369
7,508
3,184
13,904
0
L
Kuzenbo
M4GE_SNIPER7
Kuzenbo
3,990
1,926
0
2,201
9,213
11,814
0
3,594
5,619
16,945
0
L
Kukulkan
MÌMÍC
Kukulkan
7,400
412
0
250
1,034
456
0
304
730
43,655
0
L
6,066
80
4,041
3,882
9,708
4,196
0
3,989
5,719
16,744
0
W
Neith
Sly165859
Neith
4,759
1,567
0
1,540
5,502
2,784
1,851
3,459
2,043
0
43,397
W
Guan Yu
Urusander
Guan Yu
6,107
288
2,554
1,826
9,403
8,243
403
5,552
3,851
0
16,946
W
10,573
4,128
0
1,914
6,412
2,782
598
4,176
2,236
35,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,017
Gold Earned
40,322
248
Minions Killed
223
0
Camps Cleared
0
1,012,536
Distance Traveled
1,161,084
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
8,812
801
39
4
0
243,729
0
L
Cerberus
7,328
666
29
3
0
221,041
4
L
Skadi
7,486
681
63
6
0
186,760
0
W
Maui
8,262
751
16
1
0
226,243
1
L
Kuzenbo
7,384
671
33
3
0
221,487
4
L
Kukulkan
8,113
738
93
8
0
175,555
2
L
Hel
6,706
610
30
3
0
207,693
0
W
Neith
8,309
755
95
9
0
224,869
4
W
Guan Yu
7,306
664
32
3
0
249,559
0
W
Sol
7,633
694
41
4
0
216,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role