Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond I
 
Thoth
Diamond I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Diamond II
 
Freya
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
PuxaPenas
Sobek
Masters
Level 147
God Stats
36W - 27L
1,647 SR
Queue Stats
347W - 334L
2,268 MMR
Solo
Vamana
Vamana
Masters
VulgoRulador
Vamana
Masters
Level 147
God Stats
2W - 4L
1,321 SR
Queue Stats
385W - 424L
2,478 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,493 SR
1,849 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,629 SR
2,277 MMR
Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
Dorryto
Thor
Masters
Level 160
God Stats
4W - 2L
1,967 SR
Queue Stats
50W - 34L
3,033 MMR
Party 2
Ullr
Ullr
Masters
KntBr0ckmann
Ullr
Masters
Level 87
God Stats
5W - 10L
1,580 SR
Queue Stats
112W - 82L
3,054 MMR
Party 2
Anhur
Anhur
Masters
Qίzi
Anhur
Masters
Level 96
God Stats
30W - 25L
1,597 SR
Queue Stats
290W - 295L
2,295 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 0 / 0
4,590
574
1,151
5,220
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thoth
 
Thoth
8
0 / 0 / 1
4,511
564
2,875
2,522
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
 
Freya
8
0 / 1 / 0
4,430
554
2,837
4,640
848
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sobek
PuxaPenas
Sobek
6
0 / 1 / 1
4,275
534
1,524
5,204
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
9
0 / 1 / 0
5,123
640
3,087
6,222
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SerqetSusanoDa JiAthena

VS

Bans
GebLancelotKhepriSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 0 / 0
5,043
630
3,188
5,839
3,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Horus
 
Horus
7
1 / 1 / 1
4,834
604
2,490
5,251
2,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
Dorryto
Thor
5
0 / 0 / 0
3,607
451
801
2,576
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
4,439
555
2,048
3,084
1,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Qίzi
Anhur
8
1 / 0 / 1
4,699
587
2,988
4,211
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
3
3
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
0
1
W
Thoth
 
Thoth
0
0
1
0.5
W
Freya
 
Freya
0
1
0
0
L
Cerberus
 
Cerberus
1
0
0
1
L
Horus
 
Horus
1
1
1
1.5
L
Thor
Dorryto
Thor
0
0
0
0
L
0
0
0
0
W
Sobek
PuxaPenas
Sobek
0
1
1
0.5
L
Anhur
Qίzi
Anhur
1
0
1
1.5
W
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,474
Damage
11,515
23,808
Taken
20,961
8,392
Mitigated
9,511
7,248
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,151
110
0
816
5,220
2,008
0
0
5,220
0
27,679
W
Thoth
 
Thoth
2,875
142
0
750
2,522
667
0
0
2,522
32,587
0
W
Freya
 
Freya
2,837
816
0
2,133
4,640
848
108
0
4,640
25,840
0
L
Cerberus
 
Cerberus
3,188
511
0
1,729
5,839
3,438
0
0
5,839
37,974
0
L
Horus
 
Horus
2,490
1,138
154
2,035
5,251
2,804
0
3,101
1,978
0
14,259
L
Thor
Dorryto
Thor
801
66
0
1,258
2,576
787
0
295
2,281
0
12,352
L
2,048
699
0
420
3,084
1,093
0
1,087
1,997
0
32,926
W
Sobek
PuxaPenas
Sobek
1,524
61
0
2,099
5,204
2,187
0
0
5,204
10,245
0
L
Anhur
Qίzi
Anhur
2,988
1,811
0
2,730
4,211
1,389
0
2,349
1,630
0
27,649
W
Vamana
3,087
1,604
0
1,450
6,222
2,682
0
2,780
3,034
0
37,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,929
Gold Earned
22,622
259
Minions Killed
265
0
Camps Cleared
0
798,034
Distance Traveled
707,561
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,590
574
60
8
0
185,381
1
W
Thoth
4,511
564
60
8
0
148,418
1
W
Freya
4,430
554
45
6
0
147,120
2
L
Cerberus
5,043
630
86
11
0
144,524
4
L
Horus
4,834
604
17
2
0
159,429
2
L
Thor
3,607
451
27
3
0
94,103
1
L
Ullr
4,439
555
71
9
0
169,279
2
W
Sobek
4,275
534
18
2
0
156,089
1
L
Anhur
4,699
587
64
8
0
140,226
0
W
Vamana
5,123
640
76
10
0
161,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role