Player Matchup

Thor
Thor
 
Thor
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Axicifyz
Scylla
Level 43
God Stats
1W - 2L
1,557 SR
Queue Stats
41W - 31L
1,538 Elo+
Party 1
Maui
Maui
VileGrimKing
Maui
Level 58
God Stats
2W - 2L
1,809 SR
Queue Stats
190W - 193L
1,509 Elo+
Party 1
Team Averages
Level 80
1,622 SR
1,515 Elo+

VS

Team Averages
Level 145
1,512 SR
1,550 Elo+
Ah Muzen Cab
Ah Muzen Cab
AE HebrewHammah
Ah Muzen Cab
Level 147
God Stats
1W - 2L
1,425 SR
Queue Stats
129W - 99L
1,616 Elo+
Party 2
Sylvanus
Sylvanus
TrophicNeptune
Sylvanus
Level 129
God Stats
18W - 12L
1,498 SR
Queue Stats
111W - 96L
1,486 Elo+
Party 2
Aphrodite
Aphrodite
aBlair4matic
Aphrodite
Level 160
God Stats
20W - 12L
1,613 SR
Queue Stats
562W - 422L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 4 / 1
6,834
621
9,208
15,247
6,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Axicifyz
Scylla
11
1 / 6 / 1
6,977
634
6,619
10,668
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 7 / 2
6,474
589
6,968
11,867
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AE HebrewHammah
Ah Muzen Cab
14
8 / 0 / 7
9,647
877
15,824
12,373
5,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
2 / 1 / 11
8,033
730
7,070
11,053
10,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
aBlair4matic
Aphrodite
13
7 / 1 / 8
9,010
819
9,171
13,656
8,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
17
17
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
1
0.38
W
Ah Muzen Cab
AE HebrewHammah
Ah Muzen Cab
8
0
7
11.5
L
Scylla
Axicifyz
Scylla
1
6
1
0.25
W
Sylvanus
2
1
11
7.5
L
0
7
2
0.14
W
Aphrodite
aBlair4matic
Aphrodite
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,795
Damage
32,065
37,782
Taken
37,082
16,600
Mitigated
25,385
2,509
Healing
21,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,208
1,659
0
1,370
15,247
6,261
0
4,555
10,692
0
24,726
W
Ah Muzen Cab
AE HebrewHammah
Ah Muzen Cab
15,824
5,562
0
3,035
12,373
5,988
1,981
4,103
8,270
0
47,584
L
Scylla
Axicifyz
Scylla
6,619
676
33
638
10,668
4,126
0
5,637
5,031
24,543
0
W
Sylvanus
7,070
1,295
3,036
2,535
11,053
10,687
242
4,037
7,016
9,767
1,081
L
6,968
1,204
0
468
11,867
6,213
0
5,824
6,043
13,547
1,513
W
Aphrodite
aBlair4matic
Aphrodite
9,171
1,433
4,329
8,153
13,656
8,710
384
5,142
8,514
22,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,285
Gold Earned
26,690
122
Minions Killed
117
5
Camps Cleared
3
560,523
Distance Traveled
623,397
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,834
621
37
3
2
186,752
1
W
Ah Muzen Cab
9,647
877
72
7
1
225,409
0
L
Scylla
6,977
634
54
5
2
184,765
2
W
Sylvanus
8,033
730
15
1
0
195,770
5
L
Maui
6,474
589
31
3
1
189,006
2
W
Aphrodite
9,010
819
30
3
2
202,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role