Player Matchup

Izanami
Izanami
CynicalSilence23
Izanami
Level 82
God Stats
4W - 2L
1,650 SR
Queue Stats
233W - 231L
1,547 Elo+
Solo
Bellona
Bellona
ItsNotDigiorno
Bellona
Level 66
God Stats
3W - 1L
2,043 SR
Queue Stats
112W - 146L
1,442 Elo+
Solo
Horus
Horus
MiiguelRiicardo
Horus
Level 141
God Stats
4W - 9L
1,410 SR
Queue Stats
292W - 291L
1,490 Elo+
Solo
Nu Wa
Nu Wa
lucidghost
Nu Wa
Level 108
God Stats
7W - 4L
1,492 SR
Queue Stats
148W - 183L
1,416 Elo+
Solo
Maui
Maui
pieronegro
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,444 Elo+
Solo
Team Averages
Level 93
1,619 SR
1,468 Elo+

VS

Team Averages
Level 92
1,405 SR
1,471 Elo+
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AlexanderLaine
Thor
Level 84
God Stats
9W - 19L
1,319 SR
Queue Stats
64W - 75L
1,471 Elo+
Solo
Maui
Maui
Allllycaat19
Maui
Level 128
God Stats
1W - 2L
1,161 SR
Queue Stats
71W - 113L
1,432 Elo+
Party 1
Yu Huang
Yu Huang
LanceLeonheart
Yu Huang
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 17L
1,500 Elo+
Solo
Izanami
Izanami
XX4TWENTYXX42069
Izanami
Level 67
God Stats
15W - 14L
1,548 SR
Queue Stats
54W - 67L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,041
504
3,449
7,260
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
4,776
478
2,085
6,900
4,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

6
0 / 0 / 1
4,155
416
3,836
5,345
2,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
10
2 / 0 / 0
5,556
556
3,546
4,332
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 2 / 0
3,860
386
350
5,383
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 1
6,588
659
4,635
5,531
3,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
1 / 1 / 0
5,364
536
1,973
7,338
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 1 / 0
5,441
544
2,474
9,231
4,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
9
0 / 0 / 0
5,404
540
2,982
2,886
1,065
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 0 / 1
6,150
615
4,965
5,973
1,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
5
7
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
1
2.5
W
1
1
0
1
W
1
1
0
1
L
0
2
0
0
L
0
3
0
0
W
Yu Huang
0
0
0
0
L
0
0
1
0.5
W
1
0
1
1.5
L
Nu Wa
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,266
Damage
17,029
29,220
Taken
30,959
13,340
Mitigated
13,497
8,037
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,635
534
0
3,905
5,531
3,337
0
268
5,263
0
39,743
W
1,973
233
0
3,306
7,338
2,881
0
585
6,753
0
33,533
W
2,474
657
363
3,263
9,231
4,447
253
1,728
7,423
14,707
1,177
L
3,449
2,877
0
2,525
7,260
1,802
38
693
6,567
0
42,638
L
2,085
385
0
1,954
6,900
4,952
0
0
6,435
0
25,883
W
Yu Huang
2,982
588
0
0
2,886
1,065
585
947
1,939
35,803
0
L
3,836
1,579
778
1,865
5,345
2,956
0
1,358
3,987
0
10,796
W
4,965
3,838
0
2,521
5,973
1,767
192
288
5,685
0
52,976
L
Nu Wa
3,546
445
0
595
4,332
1,581
0
2,207
2,078
36,291
0
L
350
0
0
320
5,383
2,049
0
900
4,483
11,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,388
Gold Earned
28,947
218
Minions Killed
341
0
Camps Cleared
0
806,693
Distance Traveled
935,065
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,588
659
88
9
0
205,410
4
W
Thor
5,364
536
66
7
0
184,167
1
W
Maui
5,441
544
22
2
0
182,568
3
L
Izanami
5,041
504
78
8
0
180,791
1
L
Bellona
4,776
478
50
5
0
169,691
0
W
Yu Huang
5,404
540
55
6
0
170,352
0
L
Horus
4,155
416
10
1
0
200,219
4
W
Izanami
6,150
615
110
11
0
192,568
3
L
Nu Wa
5,556
556
61
6
0
177,160
3
L
Maui
3,860
386
19
2
0
78,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role