Player Matchup

Da Ji
Da Ji
Aprioxi
Da Ji
Level 84
God Stats
0W - 2L
1,257 SR
Queue Stats
29W - 50L
1,387 Elo+
Solo
Janus
Janus
Rayondis
Janus
Level 36
God Stats
20W - 24L
1,309 SR
Queue Stats
46W - 50L
1,383 Elo+
Solo
Maui
Maui
furiozlamp
Maui
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
308W - 320L
1,431 Elo+
Solo
Team Averages
Level 76
1,355 SR
1,400 Elo+

VS

Team Averages
Level 82
1,480 SR
1,403 Elo+
Discordia
Discordia
 
Discordia
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
PlainLain
Gilgamesh
Level 45
God Stats
2W - 2L
1,612 SR
Queue Stats
21W - 34L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
iverkids
Cthulhu
Level 51
God Stats
3W - 3L
1,328 SR
Queue Stats
84W - 94L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aprioxi
Da Ji
11
4 / 3 / 0
7,087
709
5,840
8,086
3,723
Janus
Rayondis
Janus
10
0 / 5 / 4
6,654
665
4,726
6,820
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 2
7,240
724
2,029
7,973
6,264
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 2 / 6
7,501
750
7,285
4,641
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
PlainLain
Gilgamesh
13
6 / 2 / 2
8,356
836
6,014
9,279
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
iverkids
Cthulhu
12
1 / 1 / 7
7,254
725
6,088
7,771
7,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
9
9
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
6
2.5
L
Da Ji
Aprioxi
Da Ji
4
3
0
1.33
W
Gilgamesh
PlainLain
Gilgamesh
6
2
2
3.5
L
Janus
Rayondis
Janus
0
5
4
0.4
L
1
1
2
2
W
Cthulhu
iverkids
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,595
Damage
19,387
22,879
Taken
21,691
12,751
Mitigated
16,804
2,738
Healing
4,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,285
76
77
1,049
4,641
1,634
635
2,008
2,501
23,792
0
L
Da Ji
Aprioxi
Da Ji
5,840
1,269
0
44
8,086
3,723
0
4,066
3,553
0
13,499
W
Gilgamesh
PlainLain
Gilgamesh
6,014
1,669
349
2,387
9,279
7,982
506
2,070
7,115
0
26,818
L
Janus
Rayondis
Janus
4,726
115
0
0
6,820
2,764
0
4,040
2,265
22,469
0
L
2,029
370
0
2,694
7,973
6,264
0
3,978
3,411
10,037
0
W
Cthulhu
iverkids
Cthulhu
6,088
345
138
905
7,771
7,188
458
2,614
4,994
16,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,981
Gold Earned
23,111
91
Minions Killed
128
3
Camps Cleared
7
519,004
Distance Traveled
583,869
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,501
750
47
5
4
178,001
5
L
Da Ji
7,087
709
25
3
2
149,175
2
W
Gilgamesh
8,356
836
46
5
3
209,089
3
L
Janus
6,654
665
57
6
1
164,239
2
L
Maui
7,240
724
9
1
0
205,590
0
W
Cthulhu
7,254
725
35
4
0
196,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role