Player Matchup

Hades
Hades
Infamous Ceaser
Hades
Level 149
God Stats
18W - 8L
1,693 SR
Queue Stats
211W - 173L
1,669 Elo+
Party 1
Rama
Rama
ItsMeltifys
Rama
Level 29
God Stats
21W - 7L
1,811 SR
Queue Stats
208W - 156L
1,676 Elo+
Party 1
Ymir
Ymir
LnB 2308
Ymir
Level 73
God Stats
22W - 7L
1,760 SR
Queue Stats
33W - 14L
1,702 Elo+
Party 1
Team Averages
Level 84
1,755 SR
1,682 Elo+

VS

Team Averages
Level 77
1,612 SR
1,539 Elo+
Chronos
Chronos
DemonAngel3072
Chronos
Level 4
God Stats
1W - 1L
1,692 SR
Queue Stats
4W - 3L
1,557 Elo+
Party 2
Hercules
Hercules
Finecky
Hercules
Level 160
God Stats
289W - 210L
1,584 SR
Queue Stats
1,597W - 1,002L
1,660 Elo+
Party 2
Medusa
Medusa
Frank U5319
Medusa
Level 67
God Stats
0W - 2L
1,559 SR
Queue Stats
10W - 20L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,500
750
7,593
6,118
4,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 0 / 3
7,490
749
11,322
5,284
2,041
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
11
0 / 1 / 6
7,557
756
3,304
7,814
5,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,873
587
3,178
7,002
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Finecky
Hercules
10
1 / 2 / 0
6,145
615
4,774
11,147
7,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
9
0 / 4 / 1
5,750
575
1,923
9,373
3,782
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Hercules
Finecky
Hercules
1
2
0
0.5
L
Medusa
0
4
1
0.13
W
3
0
4
5
W
4
0
3
5.5
W
Ymir
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,219
Damage
9,875
19,216
Taken
27,522
11,924
Mitigated
14,749
9,076
Healing
4,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,178
858
0
2,342
7,002
3,034
0
3,820
3,182
17,059
704
L
Hercules
Finecky
Hercules
4,774
1,335
0
1,868
11,147
7,933
0
3,174
7,973
0
9,105
L
Medusa
1,923
991
0
250
9,373
3,782
0
4,641
4,732
0
16,787
W
7,593
884
193
3,486
6,118
4,147
95
1,330
4,750
30,428
0
W
11,322
9,923
0
2,473
5,284
2,041
2,729
1,199
3,845
0
32,956
W
Ymir
3,304
674
721
2,203
7,814
5,736
152
835
6,829
8,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,547
Gold Earned
17,768
120
Minions Killed
73
9
Camps Cleared
1
546,252
Distance Traveled
498,835
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,873
587
42
4
0
168,387
2
L
Hercules
6,145
615
8
1
0
164,973
1
L
Medusa
5,750
575
23
2
1
165,475
2
W
Hades
7,500
750
57
6
1
183,765
3
W
Rama
7,490
749
49
5
6
177,475
4
W
Ymir
7,557
756
14
1
2
185,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role