Player Matchup

Zeus
Zeus
 
Zeus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Malora555
Bacchus
Level 40
God Stats
7W - 8L
1,436 SR
Queue Stats
90W - 109L
1,403 Elo+
Solo
Nu Wa
Nu Wa
SpitfireD_04
Nu Wa
Level 107
God Stats
71W - 66L
1,411 SR
Queue Stats
102W - 128L
1,347 Elo+
Solo
Heimdallr
Heimdallr
mrkneegrow187
Heimdallr
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 15L
1,212 Elo+
Solo
Ne Zha
Ne Zha
oHighlitez--
Ne Zha
Level 37
God Stats
3W - 3L
1,837 SR
Queue Stats
174W - 192L
1,465 Elo+
Solo
Team Averages
Level 85
1,537 SR
1,385 Elo+

VS

Team Averages
Level 91
1,441 SR
1,433 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Seranwrap0402033
Mulan
Level 107
God Stats
16W - 9L
1,629 SR
Queue Stats
432W - 451L
1,441 Elo+
Solo
Janus
Janus
atr_dino
Janus
Level 42
God Stats
2W - 4L
1,079 SR
Queue Stats
36W - 68L
1,335 Elo+
Solo
Cerberus
Cerberus
kobalt35
Cerberus
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 35L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 4 / 2
8,553
535
7,236
7,518
2,967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Malora555
Bacchus
10
1 / 6 / 4
6,963
435
5,644
15,575
15,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 2 / 8
8,058
504
12,310
8,765
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
mrkneegrow187
Heimdallr
10
2 / 7 / 2
6,514
407
4,731
11,788
3,738
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
11
3 / 2 / 3
7,669
479
6,377
12,596
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 2 / 3
8,392
525
6,338
13,043
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
 
Sylvanus
11
3 / 2 / 5
7,275
455
7,348
10,670
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 6
9,001
563
10,401
14,827
9,791
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
atr_dino
Janus
15
3 / 3 / 5
9,344
584
5,693
7,416
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
kobalt35
Cerberus
12
6 / 2 / 5
8,136
509
7,259
12,772
5,857
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
10
Kills
21
21
Deaths
10
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
4
2
1.25
W
Gilgamesh
 
Gilgamesh
6
2
3
3.75
W
Sylvanus
 
Sylvanus
3
2
5
2.75
L
Bacchus
Malora555
Bacchus
1
6
4
0.5
W
3
1
6
6
L
0
2
8
2
W
Janus
atr_dino
Janus
3
3
5
1.83
W
Cerberus
kobalt35
Cerberus
6
2
5
4.25
L
Heimdallr
mrkneegrow187
Heimdallr
2
7
2
0.43
L
Ne Zha
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,298
Damage
37,039
56,242
Taken
58,728
30,272
Mitigated
29,276
7,058
Healing
20,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,236
884
0
978
7,518
2,967
652
2,590
4,816
55,199
0
W
Gilgamesh
 
Gilgamesh
6,338
3,356
0
5,717
13,043
5,573
0
2,405
10,638
0
50,348
W
Sylvanus
 
Sylvanus
7,348
2,434
1,573
3,948
10,670
4,749
408
5,457
5,213
37,365
1,471
L
Bacchus
Malora555
Bacchus
5,644
910
0
731
15,575
15,173
0
7,392
8,130
24,969
0
W
10,401
840
0
6,348
14,827
9,791
1,304
8,530
6,297
215
68,020
L
12,310
4,110
19
3,207
8,765
3,636
815
1,674
6,945
71,469
0
W
Janus
atr_dino
Janus
5,693
176
0
24
7,416
3,306
0
4,108
3,308
70,022
0
W
Cerberus
kobalt35
Cerberus
7,259
199
0
2,674
12,772
5,857
306
4,690
8,082
37,318
0
L
Heimdallr
mrkneegrow187
Heimdallr
4,731
2,059
0
252
11,788
3,738
0
6,921
4,811
0
24,148
L
Ne Zha
6,377
3,302
0
1,871
12,596
4,758
0
1,439
11,157
0
46,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,757
Gold Earned
42,148
371
Minions Killed
470
0
Camps Cleared
0
1,427,147
Distance Traveled
1,495,581
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,553
535
105
7
0
282,549
5
W
Gilgamesh
8,392
525
84
5
0
327,780
3
W
Sylvanus
7,275
455
59
4
0
228,620
0
L
Bacchus
6,963
435
35
2
0
287,169
0
W
Mulan
9,001
563
111
7
0
315,318
7
L
Nu Wa
8,058
504
115
7
0
274,529
0
W
Janus
9,344
584
149
9
0
313,753
3
W
Cerberus
8,136
509
67
4
0
310,110
0
L
Heimdallr
6,514
407
32
2
0
262,216
1
L
Ne Zha
7,669
479
84
5
0
320,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role