Player Matchup

Atlas
Atlas
Brandraxer
Atlas
Level 133
God Stats
5W - 5L
1,764 SR
Queue Stats
158W - 160L
1,633 Elo+
Solo
Baron Samedi
Baron Samedi
Channydix23
Baron Samedi
Level 112
God Stats
1W - 1L
1,554 SR
Queue Stats
6W - 5L
1,663 Elo+
Party 2
Maui
Maui
DOOKBABADOOK
Maui
Level 131
God Stats
0W - 3L
1,327 SR
Queue Stats
19W - 35L
1,564 Elo+
Solo
Izanami
Izanami
Pinheadlarry816
Izanami
Level 160
God Stats
1W - 3L
1,546 SR
Queue Stats
61W - 45L
1,735 Elo+
Party 2
Horus
Horus
RemyCollard
Horus
Level 128
God Stats
5W - 12L
1,434 SR
Queue Stats
520W - 517L
1,633 Elo+
Solo
Team Averages
Level 133
1,525 SR
1,645 Elo+

VS

Team Averages
Level 130
1,613 SR
1,652 Elo+
Ne Zha
Ne Zha
GodCthulhu
Ne Zha
Level 157
God Stats
2W - 1L
1,589 SR
Queue Stats
22W - 25L
1,601 Elo+
Party 3
Xing Tian
Xing Tian
Mythicss
Xing Tian
Level 158
God Stats
4W - 4L
1,636 SR
Queue Stats
173W - 145L
1,575 Elo+
Solo
Cupid
Cupid
ThePerc30
Cupid
Level 144
God Stats
9W - 2L
1,699 SR
Queue Stats
128W - 118L
1,585 Elo+
Party 3
Thor
Thor
ZemorSmite
Thor
Level 110
God Stats
10W - 6L
1,354 SR
Queue Stats
130W - 88L
1,713 Elo+
Party 1
Poseidon
Poseidon
baironwf
Poseidon
Level 83
God Stats
2W - 1L
1,787 SR
Queue Stats
42W - 17L
1,787 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
1 / 7 / 7
9,970
415
10,692
33,870
31,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Channydix23
Baron Samedi
15
3 / 10 / 2
10,010
417
11,235
19,843
10,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 2
10,892
454
8,801
20,978
11,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 9 / 0
12,688
529
20,152
28,239
11,482
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 4 / 3
10,893
454
15,755
21,869
18,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GodCthulhu
Ne Zha
18
3 / 5 / 13
12,745
531
13,447
22,378
23,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xing Tian
Mythicss
Xing Tian
20
6 / 1 / 2
14,304
596
17,820
21,236
8,983
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
ThePerc30
Cupid
20
12 / 3 / 7
15,236
635
28,505
22,582
8,694
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
2 / 3 / 10
13,184
549
13,382
25,630
11,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
baironwf
Poseidon
20
12 / 4 / 5
14,771
615
23,146
19,012
8,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
15
Kills
35
35
Deaths
16
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Atlas
1
7
7
0.64
L
Baron Samedi
Channydix23
Baron Samedi
3
10
2
0.4
L
4
5
2
1
W
Ne Zha
GodCthulhu
Ne Zha
3
5
13
1.9
W
Xing Tian
Mythicss
Xing Tian
6
1
2
7
L
6
9
0
0.67
L
1
4
3
0.63
W
Cupid
ThePerc30
Cupid
12
3
7
5.17
W
2
3
10
2.33
W
Poseidon
baironwf
Poseidon
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,635
Damage
96,300
124,799
Taken
110,838
83,812
Mitigated
60,880
29,763
Healing
43,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
10,692
3,342
2,502
5,204
33,870
31,255
0
8,953
24,917
28,772
0
L
Baron Samedi
Channydix23
Baron Samedi
11,235
946
1,180
1,444
19,843
10,636
0
8,454
11,389
58,795
0
L
8,801
1,910
0
3,792
20,978
11,736
0
8,627
12,351
56,928
13,646
W
Ne Zha
GodCthulhu
Ne Zha
13,447
3,608
576
3,955
22,378
23,545
385
10,499
11,879
532
74,733
W
Xing Tian
Mythicss
Xing Tian
17,820
769
0
5,656
21,236
8,983
0
2,541
16,985
105,470
0
L
20,152
13,202
0
8,717
28,239
11,482
0
7,255
20,984
39
121,435
L
15,755
4,931
173
6,751
21,869
18,703
1,046
8,690
13,179
185
74,303
W
Cupid
ThePerc30
Cupid
28,505
15,401
498
13,817
22,582
8,694
6,911
4,024
18,451
31
148,862
W
13,382
2,475
0
9,204
25,630
11,628
0
10,345
15,201
0
120,565
W
Poseidon
baironwf
Poseidon
23,146
6,296
0
9,475
19,012
8,030
3,732
6,673
12,187
143,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,453
Gold Earned
70,240
530
Minions Killed
777
0
Camps Cleared
0
1,865,309
Distance Traveled
2,231,504
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,970
415
29
1
0
397,238
7
L
Baron Samedi
10,010
417
86
4
0
376,421
2
L
Maui
10,892
454
119
5
0
371,248
2
W
Ne Zha
12,745
531
77
3
0
435,935
4
W
Xing Tian
14,304
596
170
7
0
442,167
3
L
Izanami
12,688
529
179
7
0
371,960
2
L
Horus
10,893
454
117
5
0
348,442
7
W
Cupid
15,236
635
189
8
0
453,289
6
W
Thor
13,184
549
153
6
0
472,184
3
W
Poseidon
14,771
615
188
8
0
427,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role