Player Matchup

Maui
Maui
Blue2kaii16
Maui
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 114L
1,479 Elo+
Party 1
Da Ji
Da Ji
Electro924
Da Ji
Level 114
God Stats
29W - 14L
1,690 SR
Queue Stats
394W - 316L
1,537 Elo+
Party 1
Nike
Nike
HydrasRest
Nike
Level 13
God Stats
0W - 2L
1,275 SR
Queue Stats
16W - 10L
1,681 Elo+
Party 1
Xbalanque
Xbalanque
NomNomh
Xbalanque
Level 44
God Stats
0W - 1L
1,726 SR
Queue Stats
20W - 27L
1,427 Elo+
Solo
Tiamat
Tiamat
Sinceni
Tiamat
Level 64
God Stats
7W - 15L
1,451 SR
Queue Stats
289W - 255L
1,508 Elo+
Party 1
Team Averages
Level 65
1,528 SR
1,526 Elo+

VS

Team Averages
Level 64
1,439 SR
1,444 Elo+
Kukulkan
Kukulkan
ChongSlong
Kukulkan
Level 26
God Stats
5W - 5L
1,507 SR
Queue Stats
22W - 24L
1,521 Elo+
Party 2
Bacchus
Bacchus
Langdron
Bacchus
Level 38
God Stats
4W - 1L
1,326 SR
Queue Stats
44W - 31L
1,390 Elo+
Party 3
Neith
Neith
OP3D
Neith
Level 38
God Stats
34W - 39L
1,513 SR
Queue Stats
35W - 42L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
TapoutQQ
Danzaburou
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 46L
1,390 Elo+
Party 3
Nemesis
Nemesis
relaxzeni
Nemesis
Level 69
God Stats
15W - 17L
1,349 SR
Queue Stats
394W - 470L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 6
8,428
468
6,654
19,124
21,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
14
5 / 6 / 3
8,938
497
10,249
18,703
9,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 4
8,273
460
9,391
18,641
16,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
NomNomh
Xbalanque
11
1 / 12 / 3
7,071
393
12,047
16,474
5,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Sinceni
Tiamat
13
3 / 4 / 5
8,865
493
10,548
13,280
7,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChongSlong
Kukulkan
14
3 / 5 / 5
9,020
501
9,099
10,946
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Langdron
Bacchus
14
4 / 1 / 19
10,504
584
8,590
12,778
18,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
OP3D
Neith
16
12 / 2 / 5
10,850
603
26,413
14,896
8,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
TapoutQQ
Danzaburou
16
13 / 3 / 9
10,626
590
16,937
15,666
8,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
relaxzeni
Nemesis
14
0 / 4 / 5
8,572
476
9,346
16,369
6,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
15
Kills
32
32
Deaths
15
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
Kukulkan
ChongSlong
Kukulkan
3
5
5
1.1
L
Da Ji
5
6
3
1.08
L
2
4
4
1
W
Bacchus
Langdron
Bacchus
4
1
19
13.5
L
Xbalanque
NomNomh
Xbalanque
1
12
3
0.21
W
Neith
OP3D
Neith
12
2
5
7.25
L
Tiamat
Sinceni
Tiamat
3
4
5
1.38
W
Danzaburou
TapoutQQ
Danzaburou
13
3
9
5.83
W
Nemesis
relaxzeni
Nemesis
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,889
Damage
70,385
86,222
Taken
70,655
60,561
Mitigated
47,550
18,358
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,654
1,545
0
3,296
19,124
21,095
0
5,075
14,049
25,424
0
W
Kukulkan
ChongSlong
Kukulkan
9,099
656
0
1,556
10,946
5,345
0
5,873
5,073
53,962
0
L
Da Ji
10,249
1,573
0
4,018
18,703
9,212
0
3,689
15,014
0
54,029
L
9,391
795
444
6,681
18,641
16,773
0
2,421
16,220
0
52,150
W
Bacchus
Langdron
Bacchus
8,590
1,943
0
2,712
12,778
18,369
116
2,104
10,674
20,145
0
L
Xbalanque
NomNomh
Xbalanque
12,047
6,616
0
1,414
16,474
5,801
0
3,258
13,216
0
46,134
W
Neith
OP3D
Neith
26,413
11,302
0
6,605
14,896
8,916
1,548
3,113
11,783
0
81,239
L
Tiamat
Sinceni
Tiamat
10,548
855
0
2,505
13,280
7,680
0
3,246
10,034
60,041
0
W
Danzaburou
TapoutQQ
Danzaburou
16,937
9,996
0
6,752
15,666
8,055
580
3,743
11,923
0
76,146
W
Nemesis
relaxzeni
Nemesis
9,346
5,304
0
2,131
16,369
6,865
960
2,369
14,000
0
71,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
49,572
345
Minions Killed
444
0
Camps Cleared
0
1,564,131
Distance Traveled
1,632,622
6
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,428
468
26
1
0
298,510
1
W
Kukulkan
9,020
501
102
6
0
327,433
3
L
Da Ji
8,938
497
80
4
0
318,003
2
L
Nike
8,273
460
83
5
0
341,954
1
W
Bacchus
10,504
584
15
1
0
372,968
11
L
Xbalanque
7,071
393
58
3
0
294,943
0
W
Neith
10,850
603
112
6
0
302,097
6
L
Tiamat
8,865
493
98
5
0
310,721
2
W
Danzaburou
10,626
590
120
7
0
300,410
3
W
Nemesis
8,572
476
95
5
0
329,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role