Player Matchup

Mercury
Mercury
 
Mercury
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Rainbow Astrum
Awilix
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 72L
1,468 Elo+
Solo
Cthulhu
Cthulhu
XyanDreth
Cthulhu
Level 40
God Stats
2W - 0L
1,747 SR
Queue Stats
109W - 132L
1,366 Elo+
Solo
Sun Wukong
Sun Wukong
basilisco1
Sun Wukong
Level 27
God Stats
2W - 0L
1,397 SR
Queue Stats
39W - 42L
1,478 Elo+
Solo
Tiamat
Tiamat
侍缘侍者
Tiamat
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,041 Elo+
Solo
Team Averages
Level 38
1,529 SR
1,371 Elo+

VS

Team Averages
Level 66
1,545 SR
1,410 Elo+
Camazotz
Camazotz
GoltwasaTroll
Camazotz
Level 47
God Stats
4W - 9L
1,499 SR
Queue Stats
202W - 206L
1,503 Elo+
Solo
Cerberus
Cerberus
PrvReachAround
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,350 Elo+
Solo
Maui
Maui
SumCmuggler
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,281 Elo+
Solo
Ares
Ares
bitt3rswt_
Ares
Level 58
God Stats
0W - 2L
1,726 SR
Queue Stats
53W - 64L
1,379 Elo+
Solo
Bastet
Bastet
sun_wu_dong
Bastet
Level 160
God Stats
2W - 3L
1,501 SR
Queue Stats
226W - 203L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
5 / 8 / 6
12,682
604
12,923
22,518
10,590
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 7 / 15
13,906
662
18,701
25,470
13,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
XyanDreth
Cthulhu
20
5 / 8 / 25
14,422
687
26,836
34,183
46,673
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
basilisco1
Sun Wukong
20
12 / 4 / 15
16,736
797
40,269
36,949
39,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
20
6 / 3 / 22
15,359
731
36,174
18,406
15,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GoltwasaTroll
Camazotz
18
6 / 11 / 13
12,740
607
26,033
38,785
28,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
20
4 / 4 / 18
14,623
696
23,269
32,238
43,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 6 / 15
12,922
615
18,444
26,182
19,261
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
6 / 8 / 19
14,353
683
14,637
30,026
47,528
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bastet
20
11 / 6 / 8
14,135
673
23,992
28,756
17,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
103
35
Kills
30
30
Deaths
35
83
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
8
6
1
L
Camazotz
GoltwasaTroll
Camazotz
6
11
13
1.14
L
Cerberus
4
4
18
3.25
W
7
7
15
2.07
L
3
6
15
1.75
W
Cthulhu
XyanDreth
Cthulhu
5
8
25
2.19
W
Sun Wukong
basilisco1
Sun Wukong
12
4
15
4.88
L
6
8
19
1.94
L
Bastet
11
6
8
2.5
W
Tiamat
6
3
22
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,903
Damage
106,375
137,526
Taken
155,987
125,746
Mitigated
155,801
48,307
Healing
55,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,923
6,204
1,972
3,784
22,518
10,590
2,709
7,963
14,555
0
18,076
L
Camazotz
GoltwasaTroll
Camazotz
26,033
7,835
1,768
9,621
38,785
28,300
0
13,965
24,820
0
39,115
L
Cerberus
23,269
1,402
1,580
10,576
32,238
43,665
280
12,866
19,372
48,411
0
W
18,701
9,653
1,761
3,523
25,470
13,386
1,454
10,063
15,107
0
36,151
L
18,444
6,435
3,776
7,245
26,182
19,261
357
12,591
13,591
44,054
0
W
Cthulhu
XyanDreth
Cthulhu
26,836
1,765
4,886
3,653
34,183
46,673
307
14,837
19,126
53,427
0
W
Sun Wukong
basilisco1
Sun Wukong
40,269
9,140
4,318
14,297
36,949
39,307
1,422
14,723
22,226
0
77,948
L
14,637
1,608
2,027
3,038
30,026
47,528
408
13,015
17,011
28,951
0
L
Bastet
23,992
4,658
3,875
12,062
28,756
17,047
539
10,573
18,183
0
44,584
W
Tiamat
36,174
3,208
3,482
6,631
18,406
15,790
1,701
8,244
10,162
64,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,105
Gold Earned
68,773
224
Minions Killed
211
0
Camps Cleared
0
1,932,493
Distance Traveled
1,632,456
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,682
604
18
1
0
415,633
0
L
Camazotz
12,740
607
34
2
0
311,185
1
L
Cerberus
14,623
696
51
2
0
358,184
0
W
Awilix
13,906
662
32
2
0
378,139
3
L
Maui
12,922
615
57
3
0
358,682
1
W
Cthulhu
14,422
687
42
2
0
369,090
3
W
Sun Wukong
16,736
797
80
4
0
423,615
1
L
Ares
14,353
683
30
1
0
311,667
0
L
Bastet
14,135
673
39
2
0
292,738
0
W
Tiamat
15,359
731
52
2
0
346,016
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role