Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
KaioKaique00
Bakasura
Level 147
God Stats
62W - 37L
1,691 SR
Queue Stats
228W - 220L
1,503 Elo+
Party 1
Cerberus
Cerberus
NelsonSantos94
Cerberus
Level 154
God Stats
13W - 9L
1,452 SR
Queue Stats
270W - 270L
1,448 Elo+
Solo
Skadi
Skadi
rute144
Skadi
Level 129
God Stats
2W - 1L
1,518 SR
Queue Stats
69W - 59L
1,393 Elo+
Solo
Team Averages
Level 142
1,532 SR
1,469 Elo+

VS

Team Averages
Level 87
1,520 SR
1,576 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Agusting16
Morgan Le Fay
Level 145
God Stats
5W - 3L
1,332 SR
Queue Stats
150W - 135L
1,634 Elo+
Solo
Thor
Thor
Antipatria
Thor
Level 66
God Stats
5W - 3L
1,724 SR
Queue Stats
233W - 87L
1,654 Elo+
Solo
Arachne
Arachne
Meliodas5993
Arachne
Level 47
God Stats
27W - 24L
1,499 SR
Queue Stats
52W - 41L
1,703 Elo+
Solo
Neith
Neith
z7_-ariel
Neith
Level 67
God Stats
8W - 6L
1,544 SR
Queue Stats
137W - 149L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 6 / 0
10,436
497
9,360
16,328
7,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
 
Maui
13
0 / 6 / 5
8,801
419
7,142
23,941
26,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
KaioKaique00
Bakasura
19
7 / 7 / 1
11,779
561
10,545
23,658
11,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
15
0 / 4 / 1
8,967
427
5,847
17,865
13,545
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
rute144
Skadi
15
0 / 4 / 6
9,318
444
7,137
12,752
5,176
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
8 / 4 / 7
10,931
521
15,458
13,466
7,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Morgan Le Fay
Agusting16
Morgan Le Fay
18
4 / 2 / 6
11,105
529
17,662
13,886
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
13 / 2 / 7
13,614
648
27,910
21,787
17,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Meliodas5993
Arachne
4
0 / 0 / 0
6,277
299
605
1,452
491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
z7_-ariel
Neith
17
2 / 4 / 11
10,700
510
8,940
15,089
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
12
Kills
27
27
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
6
0
0.83
W
Maui
 
Maui
0
6
5
0.42
L
Baron Samedi
 
Baron Samedi
8
4
7
2.88
L
Morgan Le Fay
Agusting16
Morgan Le Fay
4
2
6
3.5
L
13
2
7
8.25
W
Bakasura
KaioKaique00
Bakasura
7
7
1
1.07
L
Arachne
Meliodas5993
Arachne
0
0
0
0
W
Cerberus
0
4
1
0.13
W
Skadi
rute144
Skadi
0
4
6
0.75
L
Neith
z7_-ariel
Neith
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
70,575
94,544
Taken
65,680
64,822
Mitigated
38,527
21,469
Healing
25,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,360
93
288
4,121
16,328
7,484
0
5,398
10,854
78,518
0
W
Maui
 
Maui
7,142
1,596
0
4,172
23,941
26,786
0
10,576
12,744
29,832
0
L
Baron Samedi
 
Baron Samedi
15,458
2,191
991
4,081
13,466
7,392
0
5,053
8,023
55,593
2,887
L
Morgan Le Fay
Agusting16
Morgan Le Fay
17,662
2,503
126
3,720
13,886
6,715
828
5,445
7,597
93,007
0
L
27,910
6,208
0
10,165
21,787
17,156
0
7,572
13,000
407
132,981
W
Bakasura
KaioKaique00
Bakasura
10,545
6,974
0
3,823
23,658
11,831
100
6,541
16,945
0
104,398
L
Arachne
Meliodas5993
Arachne
605
444
0
347
1,452
491
0
117
1,315
0
5,687
W
Cerberus
5,847
276
0
6,680
17,865
13,545
229
3,155
14,630
66,147
0
W
Skadi
rute144
Skadi
7,137
1,832
155
2,230
12,752
5,176
1,870
6,889
5,565
0
59,215
L
Neith
z7_-ariel
Neith
8,940
3,485
0
6,408
15,089
6,773
0
3,860
10,865
0
97,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,301
Gold Earned
52,627
587
Minions Killed
547
0
Camps Cleared
0
1,810,261
Distance Traveled
1,554,954
30
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,436
497
155
7
0
351,900
7
W
Maui
8,801
419
38
2
0
369,985
5
L
Baron Samedi
10,931
521
91
4
0
325,984
3
L
Morgan Le Fay
11,105
529
125
6
0
382,656
4
L
Thor
13,614
648
171
8
0
426,682
2
W
Bakasura
11,779
561
159
8
0
416,288
5
L
Arachne
6,277
299
17
1
0
68,952
1
W
Cerberus
8,967
427
134
6
0
317,437
8
W
Skadi
9,318
444
101
5
0
354,651
5
L
Neith
10,700
510
143
7
0
350,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role