Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Hαseeb
Maui
Level 156
God Stats
16W - 1L
1,764 SR
Queue Stats
2,794W - 589L
1,924 Elo+
Party 1
Camazotz
Camazotz
Rexsyo
Camazotz
Level 160
God Stats
2W - 0L
1,508 SR
Queue Stats
1,837W - 116L
2,192 Elo+
Party 1
Team Averages
Level 159
1,591 SR
1,872 Elo+

VS

Team Averages
Level 72
1,442 SR
1,467 Elo+
Bakasura
Bakasura
JippieG
Bakasura
Level 29
God Stats
7W - 7L
1,425 SR
Queue Stats
16W - 22L
1,438 Elo+
Party 2
Merlin
Merlin
SosMeneer
Merlin
Level 60
God Stats
4W - 3L
1,249 SR
Queue Stats
46W - 61L
1,345 Elo+
Party 2
Thor
Thor
unNainCapable09
Thor
Level 128
God Stats
29W - 20L
1,651 SR
Queue Stats
1,181W - 922L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
16 / 1 / 3
10,181
1,018
21,190
7,639
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Maui
Hαseeb
Maui
12
0 / 1 / 19
8,622
862
4,775
11,637
13,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Camazotz
Rexsyo
Camazotz
13
3 / 0 / 14
8,286
829
8,502
14,289
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JippieG
Bakasura
10
1 / 6 / 0
6,436
644
2,792
10,833
5,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
SosMeneer
Merlin
10
0 / 8 / 1
6,073
607
7,450
12,285
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 5 / 1
6,378
638
3,884
14,586
10,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
19
Kills
2
2
Deaths
19
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
16
1
3
17.5
W
Maui
Hαseeb
Maui
0
1
19
9.5
L
Bakasura
JippieG
Bakasura
1
6
0
0.17
W
Camazotz
Rexsyo
Camazotz
3
0
14
10
L
Merlin
SosMeneer
Merlin
0
8
1
0.06
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,467
Damage
14,126
33,565
Taken
37,704
25,312
Mitigated
19,984
17,343
Healing
2,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,190
9,387
0
4,100
7,639
4,033
1,905
2,634
4,878
44,270
5,106
W
Maui
Hαseeb
Maui
4,775
1,040
0
2,240
11,637
13,921
291
2,123
9,224
11,215
0
L
Bakasura
JippieG
Bakasura
2,792
1,348
0
1,146
10,833
5,214
0
7,293
3,201
0
9,869
W
Camazotz
Rexsyo
Camazotz
8,502
2,068
0
11,003
14,289
7,358
87
3,182
10,956
0
31,244
L
Merlin
SosMeneer
Merlin
7,450
913
0
250
12,285
3,864
129
8,557
3,516
18,963
0
L
3,884
1,262
72
1,329
14,586
10,906
0
8,154
5,901
0
12,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,089
Gold Earned
18,887
121
Minions Killed
77
6
Camps Cleared
3
615,868
Distance Traveled
549,402
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,181
1,018
80
8
3
196,776
0
W
Maui
8,622
862
15
2
0
200,116
2
L
Bakasura
6,436
644
32
3
3
202,844
5
W
Camazotz
8,286
829
26
3
3
218,976
1
L
Merlin
6,073
607
24
2
0
167,069
4
L
Thor
6,378
638
21
2
0
179,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role