Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BaRRaKouZe
Ah Puch
Level 160
God Stats
2W - 0L
1,580 SR
Queue Stats
98W - 106L
1,469 Elo+
Party 2
Kukulkan
Kukulkan
Flequillosa
Kukulkan
Level 160
God Stats
5W - 2L
1,560 SR
Queue Stats
188W - 162L
1,516 Elo+
Party 2
Ganesha
Ganesha
NikoPapi
Ganesha
Level 147
God Stats
1W - 0L
1,452 SR
Queue Stats
32W - 28L
1,595 Elo+
Solo
Pele
Pele
pixar007
Pele
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 86L
1,517 Elo+
Solo
Team Averages
Level 157
1,518 SR
1,519 Elo+

VS

Team Averages
Level 117
1,471 SR
1,508 Elo+
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CoolEagle
Merlin
Level 128
God Stats
1W - 4L
1,333 SR
Queue Stats
239W - 233L
1,453 Elo+
Solo
Bastet
Bastet
Sir BlackBolt
Bastet
Level 149
God Stats
5W - 5L
1,777 SR
Queue Stats
503W - 514L
1,556 Elo+
Party 1
Nox
Nox
VicktorCrumb
Nox
Level 123
God Stats
4W - 7L
1,248 SR
Queue Stats
278W - 275L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
3 / 5 / 10
10,812
676
15,571
18,924
9,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
BaRRaKouZe
Ah Puch
18
5 / 4 / 10
11,025
689
22,487
18,693
10,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Flequillosa
Kukulkan
20
13 / 2 / 6
12,904
807
22,993
15,030
8,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
NikoPapi
Ganesha
20
0 / 2 / 21
12,381
774
9,851
23,527
27,055
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
17
3 / 4 / 12
10,569
661
8,346
18,415
15,785
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
7 / 4 / 6
11,741
734
20,651
23,722
36,686
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zeus
 
Zeus
16
1 / 6 / 5
9,566
598
15,933
13,772
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
CoolEagle
Merlin
16
0 / 5 / 5
9,204
575
13,423
15,582
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 4 / 7
10,529
658
17,786
16,261
7,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 5 / 2
10,047
628
7,165
13,821
6,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
41
24
Kills
16
17
Deaths
24
59
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
5
10
1.6
L
Achilles
 
Achilles
7
4
6
2.5
L
Zeus
 
Zeus
1
6
5
0.58
W
Ah Puch
BaRRaKouZe
Ah Puch
5
4
10
2.5
L
Merlin
CoolEagle
Merlin
0
5
5
0.5
W
Kukulkan
Flequillosa
Kukulkan
13
2
6
8
W
Ganesha
NikoPapi
Ganesha
0
2
21
5.25
L
5
4
7
2.13
L
3
5
2
0.8
W
Pele
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,248
Damage
74,958
94,589
Taken
83,158
72,002
Mitigated
63,317
41,931
Healing
25,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
15,571
6,459
2,453
5,431
18,924
9,782
1,546
7,222
11,702
0
31,112
L
Achilles
 
Achilles
20,651
3,008
2,296
5,440
23,722
36,686
0
13,111
10,383
0
28,426
L
Zeus
 
Zeus
15,933
1,209
2,053
2,166
13,772
5,737
0
10,190
3,365
31,712
0
W
Ah Puch
BaRRaKouZe
Ah Puch
22,487
880
89
6,773
18,693
10,911
0
6,975
11,718
42,069
0
L
Merlin
CoolEagle
Merlin
13,423
232
1,502
3,475
15,582
6,892
0
11,039
4,443
34,388
0
W
Kukulkan
Flequillosa
Kukulkan
22,993
1,821
3,016
3,945
15,030
8,469
551
6,263
8,767
44,814
0
W
Ganesha
NikoPapi
Ganesha
9,851
440
5,798
9,004
23,527
27,055
214
10,072
13,455
18,905
0
L
17,786
4,993
2,071
3,164
16,261
7,589
0
10,348
5,805
0
24,897
L
7,165
706
1,626
1,435
13,821
6,413
0
10,430
3,274
24,683
0
W
Pele
8,346
1,291
3,034
2,388
18,415
15,785
340
5,989
12,426
1,541
16,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,691
Gold Earned
51,087
211
Minions Killed
194
0
Camps Cleared
0
1,515,955
Distance Traveled
1,408,006
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,812
676
47
3
0
287,346
5
L
Achilles
11,741
734
13
1
0
282,477
0
L
Zeus
9,566
598
36
2
0
278,111
1
W
Ah Puch
11,025
689
63
4
0
278,889
0
L
Merlin
9,204
575
57
4
0
288,376
3
W
Kukulkan
12,904
807
75
5
0
294,114
0
W
Ganesha
12,381
774
0
0
0
323,775
4
L
Bastet
10,529
658
26
2
0
318,414
3
L
Nox
10,047
628
62
4
0
240,628
0
W
Pele
10,569
661
26
2
0
331,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role