Player Matchup

Nu Wa
Nu Wa
DahrkZen
Nu Wa
Level 125
God Stats
25W - 52L
1,435 SR
Queue Stats
391W - 565L
1,369 Elo+
Solo
Ishtar
Ishtar
ToothedApollo69
Ishtar
Level 155
God Stats
6W - 18L
1,287 SR
Queue Stats
289W - 316L
1,434 Elo+
Solo
Fenrir
Fenrir
blunt-monk
Fenrir
Level 104
God Stats
1W - 6L
1,362 SR
Queue Stats
177W - 305L
1,266 Elo+
Solo
Team Averages
Level 128
1,361 SR
1,356 Elo+

VS

Team Averages
Level 123
1,369 SR
1,337 Elo+
Maui
Maui
BushGold
Maui
Level 158
God Stats
13W - 18L
1,215 SR
Queue Stats
137W - 219L
1,306 Elo+
Solo
Discordia
Discordia
Noel Matrix2385
Discordia
Level 65
God Stats
1W - 2L
1,296 SR
Queue Stats
26W - 82L
1,208 Elo+
Solo
Cabrakan
Cabrakan
iauija_milwalkie
Cabrakan
Level 147
God Stats
14W - 8L
1,597 SR
Queue Stats
326W - 360L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DahrkZen
Nu Wa
18
1 / 3 / 4
14,465
603
12,832
14,041
6,192
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
4 / 8 / 1
16,525
689
18,590
24,762
11,768
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
blunt-monk
Fenrir
16
0 / 14 / 4
13,379
557
8,836
34,316
18,232
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
1 / 0 / 3
12,095
504
437
2,875
1,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Noel Matrix2385
Discordia
20
8 / 3 / 16
18,087
754
24,507
17,049
9,477
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
16 / 2 / 9
19,101
796
42,677
36,286
47,853
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
5
Kills
25
25
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Maui
1
0
3
2.5
L
Nu Wa
DahrkZen
Nu Wa
1
3
4
1
W
Discordia
Noel Matrix2385
Discordia
8
3
16
5.33
L
4
8
1
0.56
L
Fenrir
blunt-monk
Fenrir
0
14
4
0.14
W
16
2
9
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,258
Damage
67,621
73,119
Taken
56,210
36,192
Mitigated
58,762
3,108
Healing
16,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
437
84
0
905
2,875
1,432
0
1,272
1,603
5,722
0
L
Nu Wa
DahrkZen
Nu Wa
12,832
4,632
0
503
14,041
6,192
589
13,206
615
57,763
0
W
Discordia
Noel Matrix2385
Discordia
24,507
2,390
255
1,712
17,049
9,477
1,132
4,438
12,611
98,422
0
L
18,590
7,553
0
1,665
24,762
11,768
2,088
22,969
1,439
0
65,475
L
Fenrir
blunt-monk
Fenrir
8,836
1,755
147
793
34,316
18,232
416
31,211
2,553
0
32,774
W
42,677
4,739
0
13,459
36,286
47,853
1,275
7,801
28,485
141,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,369
Gold Earned
49,283
234
Minions Killed
284
8
Camps Cleared
11
1,009,216
Distance Traveled
876,104
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
12,095
504
11
0
0
60,327
2
L
Nu Wa
14,465
603
85
4
4
383,010
3
W
Discordia
18,087
754
137
6
5
408,816
1
L
Ishtar
16,525
689
106
4
2
302,872
3
L
Fenrir
13,379
557
43
2
2
323,334
0
W
Cabrakan
19,101
796
136
6
6
406,961
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role