Player Matchup

Charybdis
Charybdis
Gold V
JohnnyLarusso
Charybdis
Gold V
Level 126
God Stats
1W - 2L
1,576 SR
Queue Stats
310W - 299L
1,183 MMR
Party 1
Thor
Thor
Gold V
Noa_The_Cat
Thor
Gold V
Level 89
God Stats
8W - 12L
1,412 SR
Queue Stats
66W - 68L
1,317 MMR
Solo
Vamana
Vamana
Silver II
Nubian_god
Vamana
Silver II
Level 160
God Stats
9W - 6L
1,643 SR
Queue Stats
273W - 262L
1,104 MMR
Party 1
Ra
Ra
Gold IV
ShegoBwoy
Ra
Gold IV
Level 126
God Stats
16W - 19L
1,465 SR
Queue Stats
279W - 294L
1,398 MMR
Solo
Ymir
Ymir
Silver V
SoRasTax
Ymir
Silver V
Level 106
God Stats
5W - 5L
1,631 SR
Queue Stats
45W - 52L
1,182 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,545 SR
1,237 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,527 SR
1,240 MMR
Bastet
Bastet
Gold V
Aschenkueppel
Bastet
Gold V
Level 136
God Stats
10W - 11L
1,511 SR
Queue Stats
235W - 237L
1,247 MMR
Party 3
Fenrir
Fenrir
Gold V
Rayen-YFZ-
Fenrir
Gold V
Level 101
God Stats
26W - 26L
1,537 SR
Queue Stats
86W - 98L
1,131 MMR
Party 2
Xbalanque
Xbalanque
Silver I
Süßkartoffel0508
Xbalanque
Silver I
Level 122
God Stats
7W - 3L
1,627 SR
Queue Stats
80W - 81L
1,145 MMR
Solo
Geb
Geb
Silver II
bangalou22
Geb
Silver II
Level 128
God Stats
2W - 4L
1,397 SR
Queue Stats
233W - 224L
1,003 MMR
Party 2
Vulcan
Vulcan
Gold I
kacknase287
Vulcan
Gold I
Level 127
God Stats
22W - 18L
1,566 SR
Queue Stats
106W - 104L
1,674 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JohnnyLarusso
Charybdis
18
3 / 1 / 0
10,837
570
10,306
18,615
7,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 3
10,054
529
5,329
14,989
6,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
Nubian_god
Vamana
18
4 / 5 / 3
11,315
596
12,305
20,284
15,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 0 / 2
10,814
569
6,105
9,962
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
3 / 0 / 7
9,548
503
6,123
10,591
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
BakasuraAthenaPoseidonLancelot

VS

Bans
SusanoKuzenboAwilixThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,469
446
6,396
14,877
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Rayen-YFZ-
Fenrir
10
3 / 5 / 2
7,446
392
10,032
13,462
8,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 4 / 0
8,857
466
12,216
12,913
4,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 3
8,268
435
6,751
17,197
15,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
16
1 / 3 / 1
9,440
497
10,566
10,049
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
8
8
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Charybdis
JohnnyLarusso
Charybdis
3
1
0
3
W
4
2
3
2.75
W
Vamana
Nubian_god
Vamana
4
5
3
1.1
L
Fenrir
Rayen-YFZ-
Fenrir
3
5
2
0.8
W
3
0
2
4
W
Ymir
3
0
7
6.5
L
1
4
0
0.25
L
1
2
3
1.25
L
Vulcan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,168
Damage
45,961
74,441
Taken
68,498
41,823
Mitigated
39,421
35,791
Healing
19,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,396
1,311
0
6,448
14,877
6,502
0
2,316
12,561
0
64,040
W
Charybdis
JohnnyLarusso
Charybdis
10,306
7,030
0
12,702
18,615
7,903
0
1,346
17,269
0
117,818
W
5,329
481
0
5,468
14,989
6,523
0
1,974
12,805
23
84,364
W
Vamana
Nubian_god
Vamana
12,305
6,851
0
8,750
20,284
15,409
622
4,155
15,352
0
85,842
L
Fenrir
Rayen-YFZ-
Fenrir
10,032
3,064
0
3,170
13,462
8,722
0
466
12,996
0
32,768
W
6,105
478
1,448
4,762
9,962
4,680
308
5,937
4,025
100,544
0
W
Ymir
6,123
724
0
2,661
10,591
7,308
123
4,097
6,494
25,452
0
L
12,216
5,860
0
3,536
12,913
4,166
0
1,026
11,887
0
83,555
L
6,751
989
634
5,003
17,197
15,002
27
3,765
13,432
39,439
2,156
L
Vulcan
10,566
1,935
0
427
10,049
5,029
0
4,678
5,371
89,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,568
Gold Earned
42,480
706
Minions Killed
475
0
Camps Cleared
0
1,832,700
Distance Traveled
1,688,577
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,469
446
108
6
0
378,529
4
W
Charybdis
10,837
570
200
11
0
340,502
1
W
Thor
10,054
529
142
7
0
388,454
2
W
Vamana
11,315
596
139
7
0
341,435
1
L
Fenrir
7,446
392
46
2
0
264,068
1
W
Ra
10,814
569
195
10
0
374,278
3
W
Ymir
9,548
503
30
2
0
388,031
11
L
Xbalanque
8,857
466
135
7
0
308,256
2
L
Geb
8,268
435
40
2
0
376,353
5
L
Vulcan
9,440
497
146
8
0
361,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role