Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
DivergentRat
Ymir
Silver IV
Level 125
God Stats
0W - 4L
1,179 SR
Queue Stats
79W - 100L
768 MMR
Solo
Neith
Neith
Silver IV
JEXSxD
Neith
Silver IV
Level 126
God Stats
19W - 14L
1,544 SR
Queue Stats
80W - 83L
727 MMR
Solo
Ne Zha
Ne Zha
Silver I
Olvatar
Ne Zha
Silver I
Level 156
God Stats
8W - 8L
1,509 SR
Queue Stats
365W - 370L
1,063 MMR
Solo
Merlin
Merlin
Silver I
PlayRankedToLose
Merlin
Silver I
Level 78
God Stats
8W - 6L
1,772 SR
Queue Stats
310W - 319L
1,206 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,501 SR
1,053 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,436 SR
1,261 MMR
Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
 
Loki
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver V
 
Cabrakan
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver V
AncientHunterr
Vamana
Silver V
Level 68
God Stats
1W - 1L
1,293 SR
Queue Stats
95W - 111L
660 MMR
Solo
Janus
Janus
Silver I
AnonimouS1207
Janus
Silver I
Level 149
God Stats
1W - 4L
1,387 SR
Queue Stats
116W - 123L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
3,705
741
2,029
2,883
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 1 / 1
3,195
639
472
3,916
1,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
JEXSxD
Neith
1
0 / 0 / 0
2,409
482
0
0
0
Ne Zha
Olvatar
Ne Zha
5
2 / 0 / 0
3,296
659
1,744
3,591
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,143
629
1,350
1,888
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
LancelotIshtarTyrKali

VS

Bans
GebXbalanquePoseidonThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
6
0 / 0 / 1
3,335
667
2,153
1,788
573
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
 
Loki
5
0 / 2 / 1
3,194
639
729
3,076
818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
 
Cabrakan
5
1 / 1 / 0
3,139
628
1,702
2,972
2,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 0 / 0
3,469
694
1,529
3,836
1,548
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

5
1 / 0 / 0
3,454
691
1,551
2,150
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Hou Yi
 
Hou Yi
0
0
1
0.5
W
Loki
 
Loki
0
2
1
0.25
W
Cabrakan
 
Cabrakan
1
1
0
1
W
0
0
0
0
W
1
0
0
1
L
0
1
1
0.5
L
Neith
JEXSxD
Neith
0
0
0
0
L
Ne Zha
Olvatar
Ne Zha
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,595
Damage
7,664
12,278
Taken
13,822
4,664
Mitigated
6,081
3,865
Healing
3,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,029
255
0
735
2,883
1,219
0
0
2,883
17,473
0
W
Hou Yi
 
Hou Yi
2,153
1,517
0
658
1,788
573
0
199
1,589
0
19,895
W
Loki
 
Loki
729
230
0
210
3,076
818
0
251
2,807
0
12,469
W
Cabrakan
 
Cabrakan
1,702
238
92
584
2,972
2,424
0
538
2,434
6,954
627
W
1,529
561
0
1,199
3,836
1,548
0
1,514
2,076
0
19,714
W
1,551
331
0
500
2,150
718
0
1,085
1,065
14,734
0
L
472
91
0
725
3,916
1,667
0
800
3,116
6,698
0
L
Neith
JEXSxD
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Olvatar
Ne Zha
1,744
431
0
2,085
3,591
1,101
0
1,233
2,358
0
10,092
L
1,350
0
0
320
1,888
677
0
1,113
775
14,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,748
Gold Earned
16,591
97
Minions Killed
137
0
Camps Cleared
0
381,679
Distance Traveled
450,303
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,705
741
44
9
0
99,714
2
W
Hou Yi
3,335
667
31
6
0
76,064
0
W
Loki
3,194
639
29
6
0
96,952
0
W
Cabrakan
3,139
628
14
3
0
79,520
0
W
Vamana
3,469
694
43
9
0
90,201
1
W
Janus
3,454
691
20
4
0
107,566
2
L
Ymir
3,195
639
13
3
0
84,651
1
L
Neith
2,409
482
0
0
0
0
0
L
Ne Zha
3,296
659
23
5
0
99,819
0
L
Merlin
3,143
629
17
3
0
97,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role