Player Matchup

Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
McRomulus
Ares
Bronze III
Level 46
God Stats
1W - 0L
1,653 SR
Queue Stats
1W - 4L
1,499 MMR
Party 2
Sol
Sol
Bronze III
Zer0Solder
Sol
Bronze III
Level 46
God Stats
1W - 0L
1,718 SR
Queue Stats
1W - 5L
1,499 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 80
1,624 SR
1,499 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 65
1,645 SR
1,495 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
IZingDaly
Baron Samedi
Bronze III
Level 84
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Sobek
Sobek
Gold V
iCyclow
Sobek
Gold V
Level 43
God Stats
2W - 1L
1,762 SR
Queue Stats
19W - 24L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
8 / 5 / 2
12,263
766
22,249
19,493
10,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
16
1 / 1 / 8
11,596
725
13,852
17,515
25,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 3 / 6
10,688
668
13,890
13,405
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Ah Muzen CabAnubisAtlasCamazotz

VS

Bans
ThothShivaAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
3 / 5 / 5
10,349
647
14,439
15,658
7,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
IZingDaly
Baron Samedi
16
3 / 3 / 5
10,717
670
16,722
14,200
8,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
iCyclow
Sobek
15
3 / 3 / 6
11,463
716
9,108
26,975
44,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
11
Kills
9
9
Deaths
11
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
5
2
1.8
L
Hou Yi
 
Hou Yi
3
5
5
1.1
L
Baron Samedi
IZingDaly
Baron Samedi
3
3
5
1.83
W
Ares
1
1
8
5
W
2
3
6
1.67
L
Sobek
iCyclow
Sobek
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,991
Damage
40,269
50,413
Taken
56,833
43,572
Mitigated
60,979
11,238
Healing
15,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
22,249
7,009
0
3,212
19,493
10,706
860
8,683
10,810
0
63,609
L
Hou Yi
 
Hou Yi
14,439
6,729
0
2,416
15,658
7,793
0
5,491
10,167
0
36,316
L
Baron Samedi
IZingDaly
Baron Samedi
16,722
1,610
3,507
3,666
14,200
8,821
49
6,683
7,517
52,130
0
W
Ares
13,852
369
0
3,713
17,515
25,442
417
8,834
8,681
25,388
0
W
13,890
4,513
0
4,313
13,405
7,424
792
8,812
4,593
41,577
3,357
L
Sobek
iCyclow
Sobek
9,108
912
0
6,382
26,975
44,365
0
14,506
12,469
23,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
32,529
180
Minions Killed
163
7
Camps Cleared
6
905,145
Distance Traveled
860,788
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,263
766
97
6
6
314,870
5
L
Hou Yi
10,349
647
65
4
1
279,054
5
L
Baron Samedi
10,717
670
81
5
4
269,867
0
W
Ares
11,596
725
15
1
0
300,345
4
W
Sol
10,688
668
68
4
1
289,930
3
L
Sobek
11,463
716
17
1
1
311,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role