Player Matchup

Danzaburou
Danzaburou
GodsChancla
Danzaburou
Level 24
God Stats
10W - 4L
1,816 SR
Queue Stats
213W - 65L
1,798 Elo+
Party 1
Chang'e
Chang'e
GodsPipe
Chang'e
Level 123
God Stats
2W - 2L
1,772 SR
Queue Stats
261W - 102L
1,791 Elo+
Party 1
Hera
Hera
GodsShakyHands
Hera
Level 160
God Stats
5W - 2L
1,772 SR
Queue Stats
328W - 142L
1,764 Elo+
Party 1
Camazotz
Camazotz
Vallejo
Camazotz
Level 155
God Stats
3W - 0L
1,630 SR
Queue Stats
70W - 58L
1,514 Elo+
Party 1
Jing Wei
Jing Wei
birddown
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 16L
1,647 Elo+
Party 1
Team Averages
Level 98
1,698 SR
1,703 Elo+

VS

Team Averages
Level 123
1,550 SR
1,404 Elo+
Serqet
Serqet
Gloryspren94
Serqet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 133L
1,345 Elo+
Solo
Hercules
Hercules
Highlander1006
Hercules
Level 153
God Stats
4W - 3L
1,595 SR
Queue Stats
229W - 232L
1,471 Elo+
Solo
Sylvanus
Sylvanus
TulyoHUNTER23
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,426 Elo+
Solo
Eset
Eset
Turan8888
Eset
Level 148
God Stats
16W - 20L
1,515 SR
Queue Stats
1,634W - 1,694L
1,349 Elo+
Solo
Hachiman
Hachiman
UrameshYusuke
Hachiman
Level 104
God Stats
7W - 5L
1,638 SR
Queue Stats
299W - 338L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GodsChancla
Danzaburou
15
2 / 3 / 10
9,195
836
5,534
7,973
3,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
GodsPipe
Chang'e
18
9 / 4 / 24
11,291
1,026
19,390
15,231
6,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
7 / 5 / 14
9,542
867
17,150
9,048
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Vallejo
Camazotz
19
12 / 4 / 21
11,337
1,031
14,965
22,126
21,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
birddown
Jing Wei
16
7 / 4 / 17
10,060
915
15,860
13,239
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
3 / 10 / 9
8,604
782
6,562
13,046
7,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
12
1 / 7 / 9
7,873
716
4,248
18,021
18,010
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
TulyoHUNTER23
Sylvanus
17
5 / 5 / 8
9,783
889
9,564
19,811
20,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Eset
17
4 / 8 / 6
9,356
851
7,958
14,411
5,207
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
UrameshYusuke
Hachiman
16
3 / 7 / 11
8,757
796
9,068
13,817
6,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
59
37
Kills
16
20
Deaths
37
86
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
10
9
0.75
W
Danzaburou
GodsChancla
Danzaburou
2
3
10
2.33
W
Chang'e
GodsPipe
Chang'e
9
4
24
5.25
W
7
5
14
2.8
L
Hercules
1
7
9
0.79
L
Sylvanus
TulyoHUNTER23
Sylvanus
5
5
8
1.8
L
Eset
4
8
6
0.88
L
Hachiman
UrameshYusuke
Hachiman
3
7
11
1.21
W
Camazotz
Vallejo
Camazotz
12
4
21
5.63
W
Jing Wei
birddown
Jing Wei
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,899
Damage
37,400
67,617
Taken
79,106
41,456
Mitigated
57,413
27,899
Healing
17,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,562
962
89
193
13,046
7,570
0
5,464
7,582
0
7,772
W
Danzaburou
GodsChancla
Danzaburou
5,534
1,537
533
1,011
7,973
3,193
1,337
2,498
5,475
0
14,916
W
Chang'e
GodsPipe
Chang'e
19,390
979
5,812
5,736
15,231
6,982
2,386
3,842
10,909
44,212
0
W
17,150
5,580
762
332
9,048
4,774
1,109
3,432
5,589
24,811
0
L
Hercules
4,248
721
867
3,884
18,021
18,010
0
9,231
8,790
0
9,901
L
Sylvanus
TulyoHUNTER23
Sylvanus
9,564
984
2,522
4,879
19,811
20,434
0
8,077
11,734
12,534
0
L
Eset
7,958
221
1,548
2,598
14,411
5,207
377
7,843
6,568
23,189
0
L
Hachiman
UrameshYusuke
Hachiman
9,068
3,829
120
1,206
13,817
6,192
572
5,925
7,892
0
25,525
W
Camazotz
Vallejo
Camazotz
14,965
5,575
719
9,640
22,126
21,638
820
2,544
19,439
0
21,933
W
Jing Wei
birddown
Jing Wei
15,860
12,682
429
2,925
13,239
4,869
1,807
5,206
6,560
0
28,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,425
Gold Earned
44,373
124
Minions Killed
75
0
Camps Cleared
0
1,056,206
Distance Traveled
817,378
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,604
782
3
0
0
140,038
0
W
Danzaburou
9,195
836
15
1
0
212,804
0
W
Chang'e
11,291
1,026
39
4
0
227,952
0
W
Hera
9,542
867
14
1
0
200,125
0
L
Hercules
7,873
716
5
0
0
196,967
0
L
Sylvanus
9,783
889
1
0
0
180,638
0
L
Eset
9,356
851
37
3
0
161,173
2
L
Hachiman
8,757
796
29
3
0
138,562
0
W
Camazotz
11,337
1,031
20
2
0
202,222
0
W
Jing Wei
10,060
915
36
3
0
213,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role