Player Matchup

Achilles
Achilles
Badsmitekarma
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
DrunkenRegality
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,325 Elo+
Solo
Zhong Kui
Zhong Kui
Shadow Demon274
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 32L
1,327 Elo+
Solo
Hera
Hera
hoooooove
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,232 Elo+
Solo
Sylvanus
Sylvanus
kurokamikiri
Sylvanus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
278W - 280L
1,336 Elo+
Solo
Team Averages
Level 38
1,500 SR
1,336 Elo+

VS

Team Averages
Level 117
1,435 SR
1,376 Elo+
Ao Kuang
Ao Kuang
ARESolympian
Ao Kuang
Level 108
God Stats
10W - 12L
1,517 SR
Queue Stats
359W - 404L
1,378 Elo+
Solo
Maui
Maui
JehuLid
Maui
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
435W - 478L
1,468 Elo+
Solo
Tiamat
Tiamat
Muze DABS
Tiamat
Level 25
God Stats
3W - 4L
1,194 SR
Queue Stats
51W - 56L
1,306 Elo+
Solo
Bellona
Bellona
freakyfedish
Bellona
Level 149
God Stats
5W - 7L
1,447 SR
Queue Stats
244W - 278L
1,372 Elo+
Solo
Horus
Horus
marceloromao
Horus
Level 147
God Stats
1W - 2L
1,517 SR
Queue Stats
101W - 115L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Badsmitekarma
Achilles
20
6 / 1 / 14
13,843
659
22,409
36,263
35,806
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
DrunkenRegality
Erlang Shen
20
7 / 3 / 12
15,063
717
20,817
32,557
32,633
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Shadow Demon274
Zhong Kui
20
2 / 5 / 15
13,513
643
24,887
28,249
30,856
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
20
10 / 5 / 11
14,252
679
33,990
22,314
13,115
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
kurokamikiri
Sylvanus
18
0 / 5 / 13
12,763
608
13,020
31,344
33,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ARESolympian
Ao Kuang
20
9 / 0 / 7
12,631
601
16,545
10,615
7,733
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
JehuLid
Maui
20
4 / 3 / 9
12,125
577
22,084
30,802
47,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Muze DABS
Tiamat
20
2 / 6 / 9
11,654
555
35,267
23,613
16,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
freakyfedish
Bellona
18
1 / 9 / 10
11,109
529
14,393
23,568
32,422
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 7 / 6
10,784
514
18,974
36,000
45,391
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
59
25
Kills
18
19
Deaths
25
65
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ARESolympian
Ao Kuang
9
0
7
12.5
W
Achilles
Badsmitekarma
Achilles
6
1
14
13
W
Erlang Shen
DrunkenRegality
Erlang Shen
7
3
12
4.33
L
Maui
JehuLid
Maui
4
3
9
2.83
L
Tiamat
Muze DABS
Tiamat
2
6
9
1.08
W
Zhong Kui
Shadow Demon274
Zhong Kui
2
5
15
1.9
L
Bellona
freakyfedish
Bellona
1
9
10
0.67
W
Hera
10
5
11
3.1
W
Sylvanus
kurokamikiri
Sylvanus
0
5
13
1.3
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,123
Damage
107,263
150,727
Taken
124,598
146,126
Mitigated
150,423
93,065
Healing
49,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ARESolympian
Ao Kuang
16,545
113
4,940
5,744
10,615
7,733
0
5,827
4,565
30,425
0
W
Achilles
Badsmitekarma
Achilles
22,409
3,182
6,227
19,250
36,263
35,806
211
15,676
20,175
35
31,371
W
Erlang Shen
DrunkenRegality
Erlang Shen
20,817
10,123
7,313
12,379
32,557
32,633
3,422
15,005
17,552
3,950
43,096
L
Maui
JehuLid
Maui
22,084
4,289
1,198
6,535
30,802
47,945
0
18,001
11,587
42,129
0
L
Tiamat
Muze DABS
Tiamat
35,267
7,549
1,413
7,126
23,613
16,932
0
13,901
9,027
71,013
0
W
Zhong Kui
Shadow Demon274
Zhong Kui
24,887
5,461
1,011
8,631
28,249
30,856
2,405
14,255
13,840
67,811
0
L
Bellona
freakyfedish
Bellona
14,393
2,343
1,318
1,675
23,568
32,422
0
14,250
8,691
0
27,751
W
Hera
33,990
8,878
2,836
4,052
22,314
13,115
1,345
10,042
12,272
64,372
0
W
Sylvanus
kurokamikiri
Sylvanus
13,020
5,726
18,385
12,981
31,344
33,716
558
18,288
12,992
25,271
0
L
18,974
9,213
6,007
13,340
36,000
45,391
0
20,782
14,471
0
32,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,434
Gold Earned
58,303
274
Minions Killed
217
0
Camps Cleared
0
1,997,899
Distance Traveled
1,845,821
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,631
601
29
1
0
447,713
0
W
Achilles
13,843
659
25
1
0
459,672
7
W
Erlang Shen
15,063
717
39
2
0
438,527
1
L
Maui
12,125
577
33
2
0
383,102
0
L
Tiamat
11,654
555
91
4
0
297,814
0
W
Zhong Kui
13,513
643
108
5
0
360,997
4
L
Bellona
11,109
529
31
1
0
356,453
0
W
Hera
14,252
679
67
3
0
401,990
0
W
Sylvanus
12,763
608
35
2
0
336,713
1
L
Horus
10,784
514
33
2
0
360,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role