Player Matchup

Neith
Neith
Heart-Less-one-
Neith
Level 81
God Stats
2W - 4L
1,441 SR
Queue Stats
28W - 38L
1,420 Elo+
Party 1
Maui
Maui
KidKozmik
Maui
Level 89
God Stats
6W - 16L
1,372 SR
Queue Stats
63W - 105L
1,321 Elo+
Party 1
Mercury
Mercury
KillBunnie
Mercury
Level 97
God Stats
0W - 2L
1,354 SR
Queue Stats
24W - 58L
1,328 Elo+
Party 1
Team Averages
Level 89
1,389 SR
1,356 Elo+

VS

Team Averages
Level 97
1,455 SR
1,390 Elo+
Morgan Le Fay
Morgan Le Fay
Bunny0verload
Morgan Le Fay
Level 49
God Stats
6W - 4L
1,499 SR
Queue Stats
29W - 28L
1,473 Elo+
Party 2
Shiva
Shiva
DelayurUndoing
Shiva
Level 99
God Stats
18W - 26L
1,370 SR
Queue Stats
20W - 52L
1,205 Elo+
Solo
Medusa
Medusa
chrisanyday
Medusa
Level 142
God Stats
12W - 12L
1,495 SR
Queue Stats
263W - 298L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
11,858
698
20,007
18,718
10,543
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
16
1 / 6 / 5
10,786
634
6,082
26,287
37,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
KillBunnie
Mercury
14
2 / 8 / 3
10,645
626
8,504
20,315
9,286
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bunny0verload
Morgan Le Fay
17
6 / 2 / 8
12,644
744
21,981
14,023
7,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 1 / 10
12,500
735
13,162
18,223
16,356
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
17
6 / 4 / 6
12,351
727
18,297
16,503
8,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
7
Kills
15
15
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Bunny0verload
Morgan Le Fay
6
2
8
5
W
3
1
10
8
L
4
1
3
5.5
L
Maui
1
6
5
0.58
L
Mercury
KillBunnie
Mercury
2
8
3
0.44
W
Medusa
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,593
Damage
53,440
65,320
Taken
48,749
57,387
Mitigated
32,494
6,617
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Bunny0verload
Morgan Le Fay
21,981
1,477
431
5,125
14,023
7,801
863
1,887
12,136
54,802
0
W
13,162
4,732
1,770
5,694
18,223
16,356
1,334
1,978
16,245
0
49,323
L
20,007
7,935
0
2,638
18,718
10,543
84
6,634
12,084
0
77,146
L
Maui
6,082
1,485
668
2,682
26,287
37,558
0
9,082
17,205
19,434
0
L
Mercury
KillBunnie
Mercury
8,504
3,110
0
629
20,315
9,286
92
6,931
13,384
0
34,001
W
Medusa
18,297
10,490
0
1,526
16,503
8,337
1,345
3,218
13,285
0
46,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
37,495
158
Minions Killed
191
7
Camps Cleared
8
923,874
Distance Traveled
933,834
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,644
744
81
5
0
308,177
10
W
Shiva
12,500
735
62
4
5
338,580
1
L
Neith
11,858
698
88
5
2
293,598
2
L
Maui
10,786
634
21
1
0
327,871
2
L
Mercury
10,645
626
49
3
5
302,405
1
W
Medusa
12,351
727
48
3
3
287,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role