Player Matchup

Ne Zha
Ne Zha
Braddah Kamu
Ne Zha
Level 154
God Stats
5W - 7L
1,525 SR
Queue Stats
582W - 549L
1,478 Elo+
Party 1
Izanami
Izanami
GON_KILLUA15
Izanami
Level 157
God Stats
1W - 3L
1,418 SR
Queue Stats
198W - 196L
1,621 Elo+
Solo
Aphrodite
Aphrodite
Pypm
Aphrodite
Level 145
God Stats
15W - 8L
1,692 SR
Queue Stats
482W - 471L
1,485 Elo+
Party 1
Bastet
Bastet
Victor13dvd
Bastet
Level 123
God Stats
32W - 18L
1,694 SR
Queue Stats
426W - 395L
1,590 Elo+
Solo
Merlin
Merlin
wuxkong
Merlin
Level 69
God Stats
0W - 2L
1,332 SR
Queue Stats
197W - 177L
1,496 Elo+
Party 1
Team Averages
Level 130
1,532 SR
1,534 Elo+

VS

Team Averages
Level 111
1,461 SR
1,460 Elo+
Neith
Neith
ActualMattDamon
Neith
Level 107
God Stats
4W - 3L
1,493 SR
Queue Stats
43W - 44L
1,450 Elo+
Party 3
Maui
Maui
Bhussy
Maui
Level 157
God Stats
1W - 0L
1,511 SR
Queue Stats
44W - 48L
1,448 Elo+
Party 3
Tiamat
Tiamat
C0mpassi0n
Tiamat
Level 108
God Stats
28W - 29L
1,523 SR
Queue Stats
1,029W - 852L
1,625 Elo+
Solo
Bellona
Bellona
El_Come_Nalgas45
Bellona
Level 100
God Stats
1W - 1L
1,589 SR
Queue Stats
14W - 21L
1,369 Elo+
Party 2
Mulan
Mulan
dracounltd
Mulan
Level 85
God Stats
1W - 0L
1,191 SR
Queue Stats
69W - 58L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 3 / 2
10,362
610
8,193
12,939
9,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
GON_KILLUA15
Izanami
17
3 / 3 / 0
10,264
604
9,195
16,124
6,417
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Pypm
Aphrodite
13
0 / 2 / 2
8,286
487
5,440
15,267
14,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
16
3 / 1 / 4
9,551
562
10,861
16,465
6,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
wuxkong
Merlin
13
1 / 5 / 2
8,055
474
6,335
12,238
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,226
484
6,010
9,927
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Bhussy
Maui
15
3 / 1 / 4
9,097
535
6,831
14,459
12,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
C0mpassi0n
Tiamat
18
7 / 2 / 3
10,767
633
18,525
13,576
10,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 3 / 3
7,715
454
4,188
10,478
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
15
3 / 5 / 3
8,868
522
10,160
17,974
9,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
12
Kills
14
14
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Maui
Bhussy
Maui
3
1
4
5
L
Ne Zha
5
3
2
2
W
Tiamat
C0mpassi0n
Tiamat
7
2
3
4.25
W
0
3
3
0.5
L
Izanami
GON_KILLUA15
Izanami
3
3
0
1
L
Aphrodite
Pypm
Aphrodite
0
2
2
0.5
L
Bastet
3
1
4
5
W
Mulan
3
5
3
0.9
L
Merlin
wuxkong
Merlin
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,024
Damage
45,714
73,033
Taken
66,414
41,888
Mitigated
45,685
32,112
Healing
19,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,010
2,505
0
3,550
9,927
4,080
750
836
9,091
0
75,868
W
Maui
Bhussy
Maui
6,831
1,702
0
5,007
14,459
12,847
0
3,518
10,941
38,412
5,073
L
Ne Zha
8,193
1,780
0
4,564
12,939
9,459
675
2,527
10,071
208
74,591
W
Tiamat
C0mpassi0n
Tiamat
18,525
1,622
0
3,031
13,576
10,266
0
5,007
8,518
98,903
0
W
4,188
934
0
1,564
10,478
9,287
0
750
9,102
0
38,249
L
Izanami
GON_KILLUA15
Izanami
9,195
6,850
0
6,379
16,124
6,417
1,938
4,120
12,004
0
104,398
L
Aphrodite
Pypm
Aphrodite
5,440
291
3,437
10,248
15,267
14,401
0
6,407
8,764
23,496
2,668
L
Bastet
10,861
4,804
0
6,853
16,465
6,605
351
3,370
13,095
29
86,289
W
Mulan
10,160
1,891
0
6,589
17,974
9,205
0
1,427
16,189
0
63,934
L
Merlin
wuxkong
Merlin
6,335
990
0
631
12,238
5,006
0
7,999
4,239
57,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,518
Gold Earned
44,673
584
Minions Killed
530
0
Camps Cleared
0
1,586,405
Distance Traveled
1,701,604
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,226
484
126
7
0
303,177
0
W
Maui
9,097
535
56
3
0
348,627
4
L
Ne Zha
10,362
610
130
8
0
298,538
3
W
Tiamat
10,767
633
168
10
0
338,313
7
W
Bellona
7,715
454
77
5
0
347,023
3
L
Izanami
10,264
604
166
10
0
295,492
4
L
Aphrodite
8,286
487
42
2
0
328,994
3
L
Bastet
9,551
562
128
8
0
361,701
2
W
Mulan
8,868
522
103
6
0
364,464
3
L
Merlin
8,055
474
118
7
0
301,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role