Player Matchup

Vulcan
Vulcan
Alucard_Arise
Vulcan
Level 145
God Stats
3W - 2L
1,325 SR
Queue Stats
265W - 261L
1,474 Elo+
Party 1
Medusa
Medusa
Cherrios20
Medusa
Level 145
God Stats
8W - 6L
1,279 SR
Queue Stats
776W - 840L
1,373 Elo+
Solo
Geb
Geb
MichaelEstes
Geb
Level 102
God Stats
2W - 3L
1,314 SR
Queue Stats
488W - 467L
1,643 Elo+
Solo
Charybdis
Charybdis
Ozmidas
Charybdis
Level 37
God Stats
6W - 3L
1,500 SR
Queue Stats
162W - 147L
1,499 Elo+
Party 1
Ymir
Ymir
WyrdWald
Ymir
Level 127
God Stats
1W - 1L
1,296 SR
Queue Stats
137W - 120L
1,554 Elo+
Solo
Team Averages
Level 111
1,343 SR
1,509 Elo+

VS

Team Averages
Level 111
1,637 SR
1,500 Elo+
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
NMazy
Zeus
Level 128
God Stats
2W - 3L
1,768 SR
Queue Stats
212W - 230L
1,552 Elo+
Solo
Achilles
Achilles
NzBeast92
Achilles
Level 76
God Stats
4W - 4L
1,485 SR
Queue Stats
348W - 357L
1,487 Elo+
Solo
Ravana
Ravana
TheGold D Ace
Ravana
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 178L
1,428 Elo+
Solo
Neith
Neith
Twitch-NodGoated
Neith
Level 82
God Stats
4W - 1L
1,930 SR
Queue Stats
92W - 81L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 9
11,216
801
16,892
9,003
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Cherrios20
Medusa
15
5 / 3 / 6
10,075
720
8,484
12,480
6,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
4 / 2 / 12
10,407
743
11,633
19,687
23,397
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Ozmidas
Charybdis
17
5 / 2 / 11
10,651
761
10,236
11,932
7,256
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
18
4 / 4 / 13
11,573
827
14,826
23,962
28,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 7 / 4
8,520
609
8,973
14,297
6,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zeus
NMazy
Zeus
20
4 / 2 / 6
10,822
773
21,703
10,216
5,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
NzBeast92
Achilles
16
2 / 5 / 6
9,622
687
9,520
17,138
25,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 5 / 7
9,606
686
6,198
15,137
13,944
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 7
9,843
703
11,197
9,907
5,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
19
Kills
12
12
Deaths
20
51
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
7
4
0.43
W
1
1
9
5.5
W
Medusa
Cherrios20
Medusa
5
3
6
2.67
W
4
2
12
5
L
Zeus
NMazy
Zeus
4
2
6
3.5
L
Achilles
NzBeast92
Achilles
2
5
6
1
W
Charybdis
Ozmidas
Charybdis
5
2
11
5.25
L
2
5
7
1.1
L
3
1
7
6.5
W
Ymir
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,071
Damage
57,591
77,064
Taken
66,695
69,628
Mitigated
56,604
25,885
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,973
3,573
1,565
2,485
14,297
6,707
128
8,484
5,813
0
15,817
W
16,892
7,837
3,570
2,562
9,003
4,553
1,941
4,667
4,336
49,204
0
W
Medusa
Cherrios20
Medusa
8,484
3,482
1,518
2,317
12,480
6,364
4,549
4,640
7,840
0
25,246
W
11,633
653
992
2,495
19,687
23,397
335
4,306
15,381
21,035
0
L
Zeus
NMazy
Zeus
21,703
1,017
414
1,710
10,216
5,359
709
7,770
2,446
47,600
0
L
Achilles
NzBeast92
Achilles
9,520
588
1,822
3,790
17,138
25,299
318
10,867
6,271
0
24,956
W
Charybdis
Ozmidas
Charybdis
10,236
6,330
2,845
1,708
11,932
7,256
2,465
4,147
7,785
0
25,456
L
6,198
1,348
214
3,573
15,137
13,944
336
8,141
6,996
0
16,570
L
11,197
1,906
1,486
3,425
9,907
5,295
156
8,089
1,818
0
27,141
W
Ymir
14,826
2,936
3,213
4,665
23,962
28,058
93
3,943
20,019
25,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
48,413
168
Minions Killed
160
0
Camps Cleared
0
1,341,666
Distance Traveled
1,241,688
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,520
609
23
2
0
221,952
6
W
Vulcan
11,216
801
66
5
0
312,175
1
W
Medusa
10,075
720
29
2
0
259,535
0
W
Geb
10,407
743
16
1
0
282,138
0
L
Zeus
10,822
773
56
4
0
248,368
2
L
Achilles
9,622
687
33
2
0
234,155
1
W
Charybdis
10,651
761
40
3
0
235,938
0
L
Ravana
9,606
686
20
1
0
260,846
0
L
Neith
9,843
703
28
2
0
276,367
5
W
Ymir
11,573
827
17
1
0
251,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role