Player Matchup

Shiva
Shiva
Fussmeista
Shiva
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
26W - 20L
1,586 Elo+
Party 1
Lancelot
Lancelot
Genoxect
Lancelot
Level 143
God Stats
3W - 0L
1,600 SR
Queue Stats
96W - 99L
1,560 Elo+
Solo
Artemis
Artemis
MinisterMido
Artemis
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,575 Elo+
Party 1
Ra
Ra
MrMittenKitten
Ra
Level 128
God Stats
2W - 5L
1,430 SR
Queue Stats
281W - 216L
1,604 Elo+
Party 1
Ymir
Ymir
Wheazer
Ymir
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Team Averages
Level 88
1,506 SR
1,565 Elo+

VS

Team Averages
Level 110
1,524 SR
1,506 Elo+
Achilles
Achilles
Løver
Achilles
Level 149
God Stats
3W - 5L
1,485 SR
Queue Stats
12W - 11L
1,416 Elo+
Solo
Izanami
Izanami
MunchkinFreak
Izanami
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Tr1ck_Jam3ss
Gilgamesh
Level 142
God Stats
2W - 2L
1,479 SR
Queue Stats
23W - 29L
1,636 Elo+
Solo
Scylla
Scylla
TsunamiBoy23
Scylla
Level 144
God Stats
12W - 8L
1,569 SR
Queue Stats
105W - 116L
1,453 Elo+
Solo
Anubis
Anubis
mbirdsong0811
Anubis
Level 106
God Stats
116W - 112L
1,587 SR
Queue Stats
141W - 142L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
20
4 / 3 / 8
12,980
721
16,317
22,019
19,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Genoxect
Lancelot
20
10 / 2 / 8
14,570
809
17,130
17,793
12,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
MinisterMido
Artemis
20
1 / 4 / 8
12,759
709
10,228
18,955
9,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
8 / 1 / 8
14,753
820
30,475
18,502
11,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Wheazer
Ymir
19
1 / 3 / 12
13,004
722
5,374
16,998
20,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Løver
Achilles
18
2 / 6 / 7
12,258
681
13,083
31,139
46,233
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
13
0 / 0 / 1
8,040
447
0
717
233
Gilgamesh
Tr1ck_Jam3ss
Gilgamesh
18
4 / 4 / 3
11,621
646
10,790
25,390
29,960
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
20
3 / 5 / 1
12,203
678
21,346
16,579
8,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
4 / 9 / 1
12,383
688
19,465
22,713
15,867
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
24
Kills
13
13
Deaths
24
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
4
3
8
2.67
W
Lancelot
Genoxect
Lancelot
10
2
8
7
L
Achilles
Løver
Achilles
2
6
7
0.92
W
Artemis
MinisterMido
Artemis
1
4
8
1.25
W
8
1
8
12
L
Izanami
0
0
1
0.5
L
Gilgamesh
Tr1ck_Jam3ss
Gilgamesh
4
4
3
1.38
L
Scylla
3
5
1
0.7
W
Ymir
Wheazer
Ymir
1
3
12
2.33
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,524
Damage
64,684
94,267
Taken
96,538
73,629
Mitigated
100,672
30,099
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
16,317
3,678
456
3,921
22,019
19,520
1,363
6,046
15,973
296
44,912
W
Lancelot
Genoxect
Lancelot
17,130
4,260
0
3,370
17,793
12,940
2,352
7,423
10,370
0
56,505
L
Achilles
Løver
Achilles
13,083
1,625
0
4,908
31,139
46,233
0
9,582
21,248
0
31,612
W
Artemis
MinisterMido
Artemis
10,228
6,655
0
4,022
18,955
9,000
764
10,108
8,847
0
44,230
W
30,475
3,744
8,094
8,738
18,502
11,450
2,896
7,521
10,981
94,074
0
L
Izanami
0
0
0
0
717
233
0
711
0
0
0
L
Gilgamesh
Tr1ck_Jam3ss
Gilgamesh
10,790
1,609
0
199
25,390
29,960
0
7,956
17,192
0
30,053
L
Scylla
21,346
1,477
0
1,200
16,579
8,379
75
6,145
10,284
65,807
0
W
Ymir
Wheazer
Ymir
5,374
2,557
0
1,498
16,998
20,719
560
9,713
7,285
10,086
0
L
19,465
101
0
4,649
22,713
15,867
0
10,738
11,669
50,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,066
Gold Earned
56,505
341
Minions Killed
226
0
Camps Cleared
0
1,775,881
Distance Traveled
1,270,364
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,980
721
41
2
0
361,780
0
W
Lancelot
14,570
809
48
3
0
431,676
1
L
Achilles
12,258
681
28
2
0
346,739
2
W
Artemis
12,759
709
77
4
0
321,503
0
W
Ra
14,753
820
165
9
0
350,119
2
L
Izanami
8,040
447
0
0
0
0
0
L
Gilgamesh
11,621
646
29
2
0
341,831
0
L
Scylla
12,203
678
96
5
0
325,003
1
W
Ymir
13,004
722
10
1
0
310,803
0
L
Anubis
12,383
688
73
4
0
256,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role