Player Matchup

Cernunnos
Cernunnos
Gold I
CptShoook
Cernunnos
Gold I
Level 124
God Stats
4W - 10L
1,421 SR
Queue Stats
268W - 259L
1,618 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
D3wDre
Cu Chulainn
Gold II
Level 120
God Stats
11W - 17L
1,476 SR
Queue Stats
305W - 306L
1,530 MMR
Solo
Tiamat
Tiamat
Platinum I
Gorilla990918
Tiamat
Platinum I
Level 115
God Stats
34W - 33L
1,608 SR
Queue Stats
582W - 585L
1,724 MMR
Solo
Bacchus
Bacchus
Gold II
RoanokeWarrior
Bacchus
Gold II
Level 121
God Stats
6W - 9L
1,498 SR
Queue Stats
99W - 115L
1,546 MMR
Solo
Da Ji
Da Ji
Platinum V
kneeedull
Da Ji
Platinum V
Level 91
God Stats
3W - 10L
1,391 SR
Queue Stats
329W - 316L
1,562 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,479 SR
1,596 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,549 SR
1,617 MMR
Apollo
Apollo
Gold V
DanielaNicole10
Apollo
Gold V
Level 107
God Stats
2W - 0L
1,602 SR
Queue Stats
119W - 120L
1,467 MMR
Solo
Jormungandr
Jormungandr
Silver II
Frоakie
Jormungandr
Silver II
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Pele
Pele
Platinum IV
MelSoClutch
Pele
Platinum IV
Level 64
God Stats
5W - 2L
1,779 SR
Queue Stats
189W - 185L
1,773 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum III
RedrixDivinity
Morgan Le Fay
Platinum III
Level 120
God Stats
8W - 7L
1,486 SR
Queue Stats
675W - 679L
1,844 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze V
Scoobеrs
Sun Wukong
Bronze V
Level 159
God Stats
2W - 0L
1,379 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CptShoook
Cernunnos
20
5 / 8 / 9
15,007
469
24,819
36,600
18,861
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
D3wDre
Cu Chulainn
20
1 / 5 / 3
14,829
463
20,359
37,173
57,574
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
9 / 6 / 6
16,769
524
46,641
23,082
21,165
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 8 / 7
12,205
381
11,554
34,986
49,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
kneeedull
Da Ji
20
6 / 12 / 5
15,116
472
19,069
36,249
18,888
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KaliNe ZhaKing ArthurAtlas

VS

Bans
GebAwilixArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 8 / 11
15,585
487
9,306
32,046
14,279
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Frоakie
Jormungandr
20
4 / 2 / 14
16,697
522
22,924
36,363
51,146
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
26 / 5 / 5
21,574
674
46,077
39,238
21,493
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
RedrixDivinity
Morgan Le Fay
20
6 / 4 / 18
18,559
580
28,339
23,297
10,284
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Scoobеrs
Sun Wukong
20
3 / 2 / 11
16,852
527
21,619
39,048
42,023
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
21
Kills
39
39
Deaths
21
30
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CptShoook
Cernunnos
5
8
9
1.19
L
Cu Chulainn
D3wDre
Cu Chulainn
1
5
3
0.5
W
0
8
11
0.69
W
Jormungandr
Frоakie
Jormungandr
4
2
14
5.5
L
9
6
6
2
W
26
5
5
5.7
W
Morgan Le Fay
RedrixDivinity
Morgan Le Fay
6
4
18
3.75
L
0
8
7
0.44
W
Sun Wukong
Scoobеrs
Sun Wukong
3
2
11
4.25
L
Da Ji
kneeedull
Da Ji
6
12
5
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,442
Damage
128,265
168,090
Taken
169,992
165,865
Mitigated
139,225
39,635
Healing
57,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CptShoook
Cernunnos
24,819
10,263
0
14,448
36,600
18,861
859
10,094
26,506
0
166,586
L
Cu Chulainn
D3wDre
Cu Chulainn
20,359
2,576
195
7,578
37,173
57,574
0
9,827
27,346
611
124,373
W
9,306
5,005
0
7,789
32,046
14,279
7,577
10,849
21,141
220
117,124
W
Jormungandr
Frоakie
Jormungandr
22,924
5,263
0
11,600
36,363
51,146
770
17,572
18,194
84,225
1,525
L
46,641
1,931
0
4,590
23,082
21,165
457
10,434
12,648
167,032
0
W
46,077
11,531
0
15,743
39,238
21,493
2,094
10,098
28,570
42
243,090
W
Morgan Le Fay
RedrixDivinity
Morgan Le Fay
28,339
2,277
0
8,935
23,297
10,284
4,528
10,981
12,179
162,981
0
L
11,554
1,238
859
3,725
34,986
49,377
125
14,334
20,652
45,097
0
W
Sun Wukong
Scoobеrs
Sun Wukong
21,619
4,002
0
13,841
39,048
42,023
0
16,549
21,116
57
116,894
L
Da Ji
kneeedull
Da Ji
19,069
4,387
0
8,240
36,249
18,888
0
10,321
25,928
56
151,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,926
Gold Earned
89,267
865
Minions Killed
863
0
Camps Cleared
0
2,719,295
Distance Traveled
3,193,721
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
15,007
469
224
7
0
483,030
2
L
Cu Chulainn
14,829
463
203
6
0
546,794
2
W
Apollo
15,585
487
170
5
0
591,404
6
W
Jormungandr
16,697
522
78
2
0
642,778
9
L
Tiamat
16,769
524
220
7
0
562,061
7
W
Pele
21,574
674
201
6
0
708,385
3
W
Morgan Le Fay
18,559
580
244
8
0
605,925
2
L
Bacchus
12,205
381
51
2
0
588,611
12
W
Sun Wukong
16,852
527
170
5
0
645,229
6
L
Da Ji
15,116
472
167
5
0
538,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role