Player Matchup

Janus
Janus
AnkouKing
Janus
Level 83
God Stats
1W - 6L
1,115 SR
Queue Stats
27W - 54L
1,237 Elo+
Party 2
Maui
Maui
BigDoinksInHand
Maui
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
27W - 49L
1,264 Elo+
Party 2
King Arthur
King Arthur
Luchini9
King Arthur
Level 111
God Stats
28W - 45L
1,505 SR
Queue Stats
225W - 240L
1,477 Elo+
Solo
Team Averages
Level 87
1,374 SR
1,326 Elo+

VS

Team Averages
Level 65
1,320 SR
1,339 Elo+
Hercules
Hercules
Elpirrurreishon
Hercules
Level 70
God Stats
7W - 13L
1,267 SR
Queue Stats
25W - 33L
1,283 Elo+
Party 1
Ne Zha
Ne Zha
Sorery
Ne Zha
Level 66
God Stats
1W - 0L
1,333 SR
Queue Stats
115W - 143L
1,432 Elo+
Solo
Merlin
Merlin
poollito24
Merlin
Level 59
God Stats
3W - 4L
1,360 SR
Queue Stats
23W - 27L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AnkouKing
Janus
12
0 / 4 / 3
7,637
636
6,314
7,792
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 4
8,279
690
2,553
17,507
11,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Luchini9
King Arthur
13
5 / 0 / 0
8,612
718
9,713
11,025
11,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 1 / 5
7,477
623
8,522
10,614
5,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Sorery
Ne Zha
12
3 / 3 / 3
8,079
673
7,424
7,512
3,336
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
poollito24
Merlin
13
3 / 1 / 2
8,051
671
10,389
5,325
2,209
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
6
6
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
AnkouKing
Janus
0
4
3
0.38
L
0
2
4
1
W
Hercules
0
1
5
2.5
L
King Arthur
Luchini9
King Arthur
5
0
0
5
W
Ne Zha
Sorery
Ne Zha
3
3
3
1.5
W
Merlin
poollito24
Merlin
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
26,335
36,324
Taken
23,451
25,755
Mitigated
11,463
12,947
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AnkouKing
Janus
6,314
1,138
140
1,272
7,792
2,733
367
2,125
5,667
31,623
0
L
2,553
1,323
113
7,552
17,507
11,923
147
5,845
11,662
11,386
0
W
Hercules
8,522
5,679
319
3,570
10,614
5,918
78
5,026
5,268
0
24,832
L
King Arthur
Luchini9
King Arthur
9,713
1,987
0
3,870
11,025
11,099
0
3,748
7,277
0
27,459
W
Ne Zha
Sorery
Ne Zha
7,424
1,842
0
753
7,512
3,336
0
1,886
5,542
0
18,562
W
Merlin
poollito24
Merlin
10,389
1,280
503
999
5,325
2,209
98
1,821
3,378
31,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,528
Gold Earned
23,607
117
Minions Killed
117
5
Camps Cleared
6
664,030
Distance Traveled
640,313
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,637
636
72
6
2
197,797
3
L
Maui
8,279
690
14
1
0
229,548
3
W
Hercules
7,477
623
50
4
2
237,465
6
L
King Arthur
8,612
718
31
3
3
236,685
4
W
Ne Zha
8,079
673
22
2
3
197,176
2
W
Merlin
8,051
671
45
4
1
205,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role