Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AngeLitoXmeN
Discordia
Level 121
God Stats
9W - 4L
1,615 SR
Queue Stats
366W - 408L
1,357 Elo+
Solo
Bellona
Bellona
Battlebro85
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 128L
1,281 Elo+
Solo
Fenrir
Fenrir
SUPERAROD11
Fenrir
Level 78
God Stats
10W - 14L
1,356 SR
Queue Stats
348W - 380L
1,346 Elo+
Solo
Anhur
Anhur
Sh0eMan
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Solo
Team Averages
Level 84
1,494 SR
1,397 Elo+

VS

Team Averages
Level 106
1,576 SR
1,432 Elo+
Chernobog
Chernobog
Mindfreesoul
Chernobog
Level 28
God Stats
2W - 1L
1,523 SR
Queue Stats
87W - 129L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
No Sweat24
Cthulhu
Level 152
God Stats
5W - 1L
1,762 SR
Queue Stats
294W - 337L
1,462 Elo+
Party 1
Anhur
Anhur
OGNeith
Anhur
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
Opulenze
Thanatos
Level 160
God Stats
2W - 1L
1,593 SR
Queue Stats
65W - 64L
1,424 Elo+
Solo
He Bo
He Bo
RIP eight24
He Bo
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 196L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
3 / 7 / 4
11,624
684
22,110
19,429
8,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
AngeLitoXmeN
Discordia
20
6 / 5 / 4
12,576
740
24,111
14,183
5,825
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Battlebro85
Bellona
15
0 / 5 / 5
10,068
592
10,630
20,726
18,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
15
2 / 7 / 1
9,786
576
5,323
13,760
7,874
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Sh0eMan
Anhur
18
4 / 9 / 2
10,398
612
11,187
19,743
7,914
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Mindfreesoul
Chernobog
20
2 / 3 / 19
12,103
712
5,346
14,233
8,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
No Sweat24
Cthulhu
20
3 / 1 / 24
13,151
774
21,197
32,345
31,142
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
OGNeith
Anhur
17
5 / 3 / 8
11,241
661
9,769
13,440
6,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Opulenze
Thanatos
20
20 / 6 / 6
14,513
854
25,913
24,715
17,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 4 / 15
11,129
655
14,104
12,628
5,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
105
15
Kills
33
33
Deaths
17
16
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
7
4
0.71
L
Discordia
AngeLitoXmeN
Discordia
6
5
4
1.6
L
Bellona
Battlebro85
Bellona
0
5
5
0.5
W
Chernobog
Mindfreesoul
Chernobog
2
3
19
3.83
W
Cthulhu
No Sweat24
Cthulhu
3
1
24
15
W
Anhur
OGNeith
Anhur
5
3
8
3
W
Thanatos
Opulenze
Thanatos
20
6
6
3.83
W
3
4
15
2.63
L
Fenrir
2
7
1
0.36
L
Anhur
Sh0eMan
Anhur
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,361
Damage
76,329
87,841
Taken
97,361
49,266
Mitigated
69,421
15,704
Healing
58,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
22,110
10,576
1,158
2,384
19,429
8,668
864
9,741
9,688
0
45,321
L
Discordia
AngeLitoXmeN
Discordia
24,111
497
681
1,070
14,183
5,825
420
6,660
7,523
41,883
0
L
Bellona
Battlebro85
Bellona
10,630
2,315
2,779
3,552
20,726
18,985
156
7,330
13,396
0
13,235
W
Chernobog
Mindfreesoul
Chernobog
5,346
3,668
821
4,073
14,233
8,673
2,251
4,564
9,669
0
28,775
W
Cthulhu
No Sweat24
Cthulhu
21,197
834
3,592
16,836
32,345
31,142
434
6,895
25,450
37,396
0
W
Anhur
OGNeith
Anhur
9,769
3,114
1,581
3,801
13,440
6,246
3,024
3,129
10,311
0
26,713
W
Thanatos
Opulenze
Thanatos
25,913
5,766
826
18,723
24,715
17,936
563
4,858
19,857
0
39,667
W
14,104
586
5,051
3,422
12,628
5,424
1,732
4,665
7,963
26,787
0
L
Fenrir
5,323
806
274
1,400
13,760
7,874
0
5,011
8,749
0
13,509
L
Anhur
Sh0eMan
Anhur
11,187
4,709
0
2,406
19,743
7,914
330
6,559
13,184
0
25,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,452
Gold Earned
62,137
139
Minions Killed
149
0
Camps Cleared
0
1,184,286
Distance Traveled
1,551,392
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,624
684
40
2
0
232,257
0
L
Discordia
12,576
740
46
3
0
252,588
0
L
Bellona
10,068
592
5
0
0
305,132
2
W
Chernobog
12,103
712
47
3
0
263,855
0
W
Cthulhu
13,151
774
32
2
0
368,282
0
W
Anhur
11,241
661
34
2
0
276,715
0
W
Thanatos
14,513
854
19
1
0
332,172
0
W
He Bo
11,129
655
17
1
0
310,368
0
L
Fenrir
9,786
576
13
1
0
140,786
1
L
Anhur
10,398
612
35
2
0
253,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role