Player Matchup

Scylla
Scylla
Platinum I
RomeUltimo10
Scylla
Platinum I
Level 128
God Stats
36W - 33L
1,578 SR
Queue Stats
257W - 217L
1,785 MMR
Party 2
Bacchus
Bacchus
Gold III
elt947
Bacchus
Gold III
Level 115
God Stats
3W - 2L
1,606 SR
Queue Stats
17W - 17L
1,641 MMR
Solo
Achilles
Achilles
Platinum IV
pirrone_22
Achilles
Platinum IV
Level 121
God Stats
11W - 18L
1,376 SR
Queue Stats
198W - 202L
1,587 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,520 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,610 SR
1,633 MMR
Hercules
Hercules
Gold II
FVR Zaxy
Hercules
Gold II
Level 102
God Stats
0W - 1L
1,801 SR
Queue Stats
35W - 23L
1,643 MMR
Party 1
Atlas
Atlas
Gold III
H00dbender
Atlas
Gold III
Level 154
God Stats
2W - 3L
1,529 SR
Queue Stats
34W - 24L
1,551 MMR
Party 1
Aphrodite
Aphrodite
Gold II
ya1c
Aphrodite
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,706 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
4 / 1 / 2
11,933
628
21,939
9,608
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
elt947
Bacchus
16
2 / 0 / 4
12,452
655
15,098
19,161
28,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
pirrone_22
Achilles
17
1 / 2 / 5
11,087
584
16,903
20,305
26,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Yu HuangBaba YagaAh Muzen CabBaron SamediHorus

VS

Bans
YmirNeithKukulkanCupidHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FVR Zaxy
Hercules
14
0 / 2 / 3
10,243
539
16,536
23,756
15,876
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
17
0 / 0 / 3
12,066
635
11,960
21,742
22,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
ya1c
Aphrodite
15
3 / 5 / 0
11,088
584
12,336
16,706
8,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
3
3
Deaths
7
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
FVR Zaxy
Hercules
0
2
3
0.75
L
Atlas
0
0
3
1.5
W
Scylla
4
1
2
5
W
Bacchus
elt947
Bacchus
2
0
4
4
W
Achilles
pirrone_22
Achilles
1
2
5
1.75
L
Aphrodite
ya1c
Aphrodite
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,940
Damage
40,832
49,074
Taken
62,204
60,237
Mitigated
47,612
13,224
Healing
25,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
FVR Zaxy
Hercules
16,536
7,981
0
4,324
23,756
15,876
0
14,438
8,868
76
35,736
L
Atlas
11,960
5,304
1,515
3,778
21,742
22,851
0
13,659
7,603
39,804
0
W
Scylla
21,939
1,832
171
1,838
9,608
4,908
258
5,237
4,371
69,134
0
W
Bacchus
elt947
Bacchus
15,098
3,643
320
7,214
19,161
28,535
21
10,334
8,827
31,003
0
W
Achilles
pirrone_22
Achilles
16,903
2,879
0
3,681
20,305
26,794
0
9,374
10,931
0
34,755
L
Aphrodite
ya1c
Aphrodite
12,336
1,275
7,967
8,127
16,706
8,885
0
8,013
8,469
40,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,472
Gold Earned
33,397
183
Minions Killed
167
10
Camps Cleared
5
1,116,332
Distance Traveled
1,050,343
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,243
539
41
2
2
372,658
2
L
Atlas
12,066
635
39
2
1
361,048
0
W
Scylla
11,933
628
122
6
3
355,798
2
W
Bacchus
12,452
655
33
2
3
367,312
3
W
Achilles
11,087
584
28
1
4
393,222
4
L
Aphrodite
11,088
584
87
5
2
316,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role