Player Matchup

Maui
Maui
 
Maui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Makadachinza
Shiva
Level 28
God Stats
2W - 0L
2,041 SR
Queue Stats
17W - 2L
1,815 Elo+
Party 1
Tiamat
Tiamat
MoooseJuice
Tiamat
Level 16
God Stats
2W - 0L
1,957 SR
Queue Stats
4W - 1L
1,794 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
S0nyPoldier
Ah Muzen Cab
Level 157
God Stats
11W - 1L
1,971 SR
Queue Stats
52W - 13L
1,845 Elo+
Party 1
Horus
Horus
sllutfortofu
Horus
Level 56
God Stats
2W - 0L
2,031 SR
Queue Stats
10W - 3L
1,882 Elo+
Party 1
Team Averages
Level 75
1,900 SR
1,767 Elo+

VS

Team Averages
Level 72
1,402 SR
1,348 Elo+
Artemis
Artemis
Crustache47
Artemis
Level 29
God Stats
25W - 27L
1,419 SR
Queue Stats
53W - 82L
1,273 Elo+
Party 2
Anubis
Anubis
Ty-aka_SurMount
Anubis
Level 121
God Stats
21W - 20L
1,520 SR
Queue Stats
46W - 50L
1,451 Elo+
Solo
Ymir
Ymir
b1gmoneysn1per
Ymir
Level 43
God Stats
0W - 2L
1,298 SR
Queue Stats
64W - 90L
1,291 Elo+
Party 2
Thor
Thor
kcus777
Thor
Level 149
God Stats
0W - 2L
1,411 SR
Queue Stats
21W - 35L
1,429 Elo+
Solo
Danzaburou
Danzaburou
tHaTBoy_J_T
Danzaburou
Level 17
God Stats
1W - 3L
1,359 SR
Queue Stats
4W - 8L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
18
2 / 0 / 32
11,673
1,167
8,144
9,901
15,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
7 / 1 / 26
11,395
1,140
23,645
9,289
9,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
18
15 / 0 / 20
13,098
1,310
27,915
8,131
7,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
S0nyPoldier
Ah Muzen Cab
18
13 / 1 / 19
12,820
1,282
34,902
10,462
5,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 0 / 27
11,707
1,171
12,886
12,204
13,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

353

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Crustache47
Artemis
14
0 / 8 / 1
9,079
908
10,547
20,581
7,786
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 9 / 1
9,217
922
8,387
20,176
9,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
0 / 10 / 1
9,194
919
4,599
32,340
26,323
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
kcus777
Thor
14
2 / 4 / 0
9,899
990
9,160
16,993
9,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
tHaTBoy_J_T
Danzaburou
14
0 / 10 / 2
9,348
935
7,752
22,731
8,599
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
7
41
Kills
2
2
Deaths
41
124
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
32
18
L
Artemis
Crustache47
Artemis
0
8
1
0.06
W
7
1
26
20
W
Tiamat
15
0
20
25
W
Ah Muzen Cab
S0nyPoldier
Ah Muzen Cab
13
1
19
22.5
L
0
9
1
0.06
L
0
10
1
0.05
L
Thor
kcus777
Thor
2
4
0
0.5
W
4
0
27
17.5
L
Danzaburou
tHaTBoy_J_T
Danzaburou
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,492
Damage
40,445
49,987
Taken
112,821
51,736
Mitigated
61,911
19,204
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
8,144
1,399
0
1,487
9,901
15,003
0
2,972
6,929
11,534
0
L
Artemis
Crustache47
Artemis
10,547
7,012
0
1,269
20,581
7,786
0
7,549
12,792
0
23,351
W
23,645
5,837
79
774
9,289
9,969
0
2,037
7,252
0
35,243
W
Tiamat
27,915
2,040
0
3,889
8,131
7,764
0
1,611
6,520
44,311
0
W
Ah Muzen Cab
S0nyPoldier
Ah Muzen Cab
34,902
14,042
0
4,375
10,462
5,002
0
3,770
6,692
0
73,322
L
8,387
338
280
1,026
20,176
9,219
0
5,556
14,400
32,184
0
L
4,599
1,681
0
1,493
32,340
26,323
0
9,307
22,602
10,475
0
L
Thor
kcus777
Thor
9,160
1,004
0
841
16,993
9,984
0
5,537
11,320
0
21,258
W
12,886
4,744
3,450
5,150
12,204
13,998
0
2,596
9,608
0
16,789
L
Danzaburou
tHaTBoy_J_T
Danzaburou
7,752
4,714
0
1,206
22,731
8,599
0
6,812
15,648
0
24,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,693
Gold Earned
46,737
195
Minions Killed
149
9
Camps Cleared
3
1,060,928
Distance Traveled
787,985
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
11,673
1,167
6
1
0
202,751
0
L
Artemis
9,079
908
31
3
2
163,145
3
W
Shiva
11,395
1,140
31
3
0
203,059
0
W
Tiamat
13,098
1,310
46
5
6
239,733
0
W
Ah Muzen Cab
12,820
1,282
106
11
3
195,711
0
L
Anubis
9,217
922
55
6
0
140,821
0
L
Ymir
9,194
919
25
3
1
153,058
2
L
Thor
9,899
990
17
2
0
198,696
0
W
Horus
11,707
1,171
6
1
0
219,674
0
L
Danzaburou
9,348
935
21
2
0
132,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role