Player Matchup

Nox
Nox
JackH420
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 91L
1,401 Elo+
Party 1
Chang'e
Chang'e
MATMAN SMITE
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,461 Elo+
Party 3
Kumbhakarna
Kumbhakarna
NotToBadHuh
Kumbhakarna
Level 134
God Stats
1W - 2L
1,542 SR
Queue Stats
236W - 208L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Soloofsolos
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,554 Elo+
Party 3
Chiron
Chiron
Yomantic
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,428 Elo+
Party 1
Team Averages
Level 44
1,508 SR
1,481 Elo+

VS

Team Averages
Level 61
1,588 SR
1,502 Elo+
Bastet
Bastet
Jabzzyyy
Bastet
Level 97
God Stats
11W - 2L
1,821 SR
Queue Stats
460W - 417L
1,525 Elo+
Party 2
Geb
Geb
LeprosyParty
Geb
Level 69
God Stats
13W - 8L
1,426 SR
Queue Stats
421W - 381L
1,522 Elo+
Party 2
Ra
Ra
PeanutPyro
Ra
Level 86
God Stats
3W - 1L
1,493 SR
Queue Stats
393W - 333L
1,546 Elo+
Party 2
Skadi
Skadi
RedgiantChungus
Skadi
Level 29
God Stats
5W - 0L
1,701 SR
Queue Stats
102W - 109L
1,543 Elo+
Solo
Chaac
Chaac
SuperPhunTyme
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 8
12,386
590
20,927
18,465
10,544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
MATMAN SMITE
Chang'e
19
2 / 6 / 8
11,717
558
26,219
36,426
26,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
NotToBadHuh
Kumbhakarna
20
0 / 5 / 6
11,852
564
9,294
33,072
44,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
Soloofsolos
Cthulhu
20
4 / 8 / 7
13,092
623
40,905
40,284
58,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Yomantic
Chiron
20
5 / 5 / 5
12,442
592
34,216
23,045
11,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Jabzzyyy
Bastet
20
18 / 4 / 10
15,447
736
41,917
29,518
18,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 2 / 21
15,261
727
23,121
43,981
56,614
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 2 / 13
13,181
628
23,535
18,468
11,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
1 / 3 / 17
12,988
618
34,365
25,429
14,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 4 / 15
12,748
607
16,612
36,029
41,932
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
106
14
Kills
30
30
Deaths
15
34
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Bastet
Jabzzyyy
Bastet
18
4
10
5.75
L
3
6
8
1.17
W
5
2
21
7.75
L
Chang'e
MATMAN SMITE
Chang'e
2
6
8
1
L
Kumbhakarna
NotToBadHuh
Kumbhakarna
0
5
6
0.6
W
3
2
13
4.75
W
1
3
17
3.17
L
Cthulhu
Soloofsolos
Cthulhu
4
8
7
0.94
W
3
4
15
2.63
L
Chiron
Yomantic
Chiron
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,561
Damage
139,550
151,292
Taken
153,425
150,828
Mitigated
142,048
60,854
Healing
83,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Jabzzyyy
Bastet
41,917
9,351
3,593
9,956
29,518
18,056
387
18,028
11,490
0
56,667
L
20,927
2,348
941
1,252
18,465
10,544
0
6,371
12,094
31,264
0
W
23,121
2,262
2,750
19,503
43,981
56,614
911
24,006
19,975
32,787
0
L
Chang'e
MATMAN SMITE
Chang'e
26,219
1,896
17,156
14,812
36,426
26,672
0
12,586
23,840
51,030
0
L
Kumbhakarna
NotToBadHuh
Kumbhakarna
9,294
707
3,401
4,114
33,072
44,076
0
9,955
23,117
24,712
0
W
23,535
1,779
20,822
8,042
18,468
11,108
492
12,119
6,349
61,654
0
W
34,365
13,409
3,777
4,136
25,429
14,338
3,939
18,787
6,642
0
72,009
L
Cthulhu
Soloofsolos
Cthulhu
40,905
2,514
4,059
7,470
40,284
58,126
0
12,699
27,585
67,584
0
W
16,612
2,475
1,672
8,905
36,029
41,932
965
24,405
11,624
0
31,442
L
Chiron
Yomantic
Chiron
34,216
8,561
3,224
4,425
23,045
11,410
0
5,045
18,000
0
47,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,489
Gold Earned
69,625
203
Minions Killed
216
0
Camps Cleared
0
1,774,783
Distance Traveled
1,972,306
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,447
736
31
1
0
426,553
0
L
Nox
12,386
590
38
2
0
339,492
0
W
Geb
15,261
727
10
0
0
405,980
0
L
Chang'e
11,717
558
50
2
0
383,195
0
L
Kumbhakarna
11,852
564
21
1
0
360,707
0
W
Ra
13,181
628
86
4
0
401,997
1
W
Skadi
12,988
618
69
3
0
368,147
0
L
Cthulhu
13,092
623
57
3
0
343,521
0
W
Chaac
12,748
607
20
1
0
369,629
0
L
Chiron
12,442
592
37
2
0
347,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role