Player Matchup

Xing Tian
Xing Tian
Platinum III
Bilmurii
Xing Tian
Platinum III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 42L
1,924 MMR
Solo
Guan Yu
Guan Yu
Platinum II
PH NYL
Guan Yu
Platinum II
Level 138
God Stats
28W - 7L
1,747 SR
Queue Stats
111W - 97L
1,979 MMR
Solo
Neith
Neith
Platinum III
PastXAndXFuture
Neith
Platinum III
Level 148
God Stats
4W - 0L
1,820 SR
Queue Stats
288W - 277L
1,854 MMR
Solo
Ishtar
Ishtar
Masters
soulhunter3012
Ishtar
Masters
Level 160
God Stats
5W - 3L
1,732 SR
Queue Stats
239W - 236L
1,976 MMR
Solo
Bastet
Bastet
Platinum III
trueblood310
Bastet
Platinum III
Level 54
God Stats
32W - 44L
1,531 SR
Queue Stats
159W - 141L
1,838 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 109
1,666 SR
1,914 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,594 SR
1,913 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum II
HunterMcBlunter
Ah Muzen Cab
Platinum II
Level 142
God Stats
3W - 3L
1,627 SR
Queue Stats
184W - 164L
1,904 MMR
Solo
Geb
Geb
Diamond V
Kazekiryu
Geb
Diamond V
Level 160
God Stats
44W - 21L
1,750 SR
Queue Stats
77W - 66L
1,970 MMR
Solo
Fenrir
Fenrir
Platinum II
Ouryukken
Fenrir
Platinum II
Level 149
God Stats
26W - 18L
1,571 SR
Queue Stats
210W - 204L
1,940 MMR
Solo
Vulcan
Vulcan
Platinum I
RoKuang8421
Vulcan
Platinum I
Level 77
God Stats
5W - 8L
1,437 SR
Queue Stats
218W - 225L
1,954 MMR
Solo
Hercules
Hercules
Gold I
VoltGalaxi
Hercules
Gold I
Level 83
God Stats
5W - 3L
1,585 SR
Queue Stats
59W - 43L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bilmurii
Xing Tian
16
3 / 0 / 13
11,513
548
8,562
26,698
35,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
PH NYL
Guan Yu
18
2 / 0 / 9
12,107
577
17,976
28,755
43,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
8 / 1 / 4
12,752
607
12,625
15,212
7,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
7 / 2 / 11
13,094
624
25,013
25,427
12,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
18
3 / 1 / 5
12,216
582
8,221
17,287
8,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
ThorAtlasCabrakan

VS

Bans
LancelotMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HunterMcBlunter
Ah Muzen Cab
15
2 / 7 / 0
9,537
454
14,053
19,041
7,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 2
8,516
406
7,075
16,460
15,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Ouryukken
Fenrir
14
1 / 4 / 0
8,984
428
8,992
19,026
9,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
16
1 / 5 / 1
9,758
465
15,977
14,394
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
VoltGalaxi
Hercules
16
0 / 4 / 0
10,181
485
17,392
27,450
23,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
7
23
Kills
4
4
Deaths
23
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Bilmurii
Xing Tian
3
0
13
9.5
L
Ah Muzen Cab
HunterMcBlunter
Ah Muzen Cab
2
7
0
0.29
L
0
3
2
0.33
L
Fenrir
Ouryukken
Fenrir
1
4
0
0.25
W
Guan Yu
PH NYL
Guan Yu
2
0
9
6.5
W
8
1
4
10
L
Vulcan
1
5
1
0.3
L
Hercules
VoltGalaxi
Hercules
0
4
0
0
W
7
2
11
6.25
W
Bastet
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,397
Damage
63,489
113,379
Taken
96,371
108,378
Mitigated
63,161
66,592
Healing
22,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Bilmurii
Xing Tian
8,562
653
0
7,606
26,698
35,590
86
7,784
18,914
28,408
1,757
L
Ah Muzen Cab
HunterMcBlunter
Ah Muzen Cab
14,053
5,210
0
3,048
19,041
7,816
1,086
2,181
16,758
0
87,932
L
7,075
1,020
0
3,908
16,460
15,548
0
2,466
13,780
19,933
4,492
L
Fenrir
Ouryukken
Fenrir
8,992
2,209
0
2,181
19,026
9,435
0
1,471
17,445
0
78,996
W
Guan Yu
PH NYL
Guan Yu
17,976
3,804
5,566
21,088
28,755
43,300
924
2,537
26,218
26
89,232
W
12,625
3,855
0
5,993
15,212
7,875
8,983
6,323
8,889
0
116,530
L
Vulcan
15,977
4,199
0
500
14,394
6,649
0
1,405
12,932
97,806
0
L
Hercules
VoltGalaxi
Hercules
17,392
8,798
0
12,974
27,450
23,713
0
720
24,853
0
92,307
W
25,013
12,297
0
14,297
25,427
12,982
5,685
4,630
20,637
0
123,115
W
Bastet
8,221
2,552
0
12,042
17,287
8,631
410
3,519
13,768
0
109,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,682
Gold Earned
46,976
680
Minions Killed
628
0
Camps Cleared
0
2,127,755
Distance Traveled
1,973,764
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,513
548
34
2
0
447,217
6
L
Ah Muzen Cab
9,537
454
154
7
0
358,689
3
L
Geb
8,516
406
28
1
0
408,511
7
L
Fenrir
8,984
428
118
6
0
421,984
0
W
Guan Yu
12,107
577
124
6
0
451,105
8
W
Neith
12,752
607
171
8
0
375,106
0
L
Vulcan
9,758
465
165
8
0
413,147
3
L
Hercules
10,181
485
163
8
0
371,433
3
W
Ishtar
13,094
624
179
9
0
365,630
4
W
Bastet
12,216
582
172
8
0
488,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role