Player Matchup

Da Ji
Da Ji
Platinum V
DaddyJéw
Da Ji
Platinum V
Level 82
God Stats
4W - 2L
1,762 SR
Queue Stats
117W - 111L
2,033 MMR
Solo
Ganesha
Ganesha
Diamond V
JadeDragonsFan
Ganesha
Diamond V
Level 44
God Stats
2W - 2L
1,742 SR
Queue Stats
73W - 62L
2,053 MMR
Solo
Ra
Ra
Masters
Rimujo
Ra
Masters
Level 160
God Stats
5W - 7L
1,543 SR
Queue Stats
240W - 222L
2,228 MMR
Party 2
Anhur
Anhur
Masters
Slawby
Anhur
Masters
Level 160
God Stats
6W - 9L
1,637 SR
Queue Stats
287W - 292L
2,196 MMR
Solo
Hercules
Hercules
Diamond III
ipdnaeip
Hercules
Diamond III
Level 160
God Stats
3W - 6L
1,489 SR
Queue Stats
86W - 67L
2,333 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,634 SR
2,169 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 93
1,553 SR
2,069 MMR
Janus
Janus
Platinum III
 
Janus
Platinum III
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
Avitium
Neith
Diamond V
Level 138
God Stats
11W - 8L
1,577 SR
Queue Stats
123W - 114L
2,139 MMR
Party 1
Loki
Loki
Diamond III
FoForceFo
Loki
Diamond III
Level 116
God Stats
20W - 21L
1,683 SR
Queue Stats
143W - 128L
2,327 MMR
Party 1
Jing Wei
Jing Wei
Diamond IV
Izks
Jing Wei
Diamond IV
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 26L
2,406 MMR
Solo
Ymir
Ymir
Platinum I
RusherKarma
Ymir
Platinum I
Level 105
God Stats
2W - 1L
1,507 SR
Queue Stats
56W - 67L
1,974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DaddyJéw
Da Ji
12
1 / 4 / 0
7,275
428
6,990
14,288
6,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 1
7,200
424
5,816
15,569
14,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
13
1 / 5 / 0
7,904
465
5,945
10,051
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Slawby
Anhur
13
1 / 3 / 1
7,866
463
6,175
12,011
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ipdnaeip
Hercules
14
0 / 1 / 0
7,813
460
5,751
15,418
19,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BellonaHadesKing ArthurRatatoskr

VS

Bans
Ne ZhaVulcanSusanoCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 0 / 6
9,989
588
9,685
11,109
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Avitium
Neith
16
1 / 3 / 3
9,430
555
6,757
9,013
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Loki
16
6 / 0 / 4
10,111
595
7,647
9,184
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Izks
Jing Wei
18
2 / 0 / 1
11,069
651
14,983
10,912
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 0 / 10
9,724
572
8,288
11,747
10,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
16
16
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
6
7
W
Neith
Avitium
Neith
1
3
3
0.83
L
Da Ji
DaddyJéw
Da Ji
1
4
0
0.25
W
Loki
6
0
4
8
W
Jing Wei
Izks
Jing Wei
2
0
1
2.5
L
0
3
1
0.17
L
Ra
1
5
0
0.2
W
3
0
10
8
L
Anhur
Slawby
Anhur
1
3
1
0.5
L
Hercules
ipdnaeip
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,677
Damage
47,360
67,337
Taken
51,965
48,954
Mitigated
27,872
20,004
Healing
25,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,685
1,106
0
2,417
11,109
4,722
0
6,290
4,819
96,013
0
W
Neith
Avitium
Neith
6,757
2,431
0
2,490
9,013
3,931
2,894
737
8,276
0
87,700
L
Da Ji
DaddyJéw
Da Ji
6,990
2,082
0
1,847
14,288
6,482
26
1,859
12,429
0
55,749
W
Loki
7,647
3,120
0
5,163
9,184
3,904
192
772
8,363
0
77,318
W
Jing Wei
Izks
Jing Wei
14,983
11,625
0
8,130
10,912
4,591
406
210
9,832
0
111,728
L
5,816
514
0
2,308
15,569
14,464
0
8,165
7,404
24,715
0
L
Ra
5,945
362
639
1,365
10,051
4,461
0
5,124
4,927
74,710
0
W
8,288
2,171
3,365
3,643
11,747
10,724
0
3,752
7,995
28,796
4,203
L
Anhur
Slawby
Anhur
6,175
2,907
0
5,447
12,011
4,016
0
1,306
10,705
0
66,964
L
Hercules
ipdnaeip
Hercules
5,751
2,543
0
8,398
15,418
19,531
0
338
15,080
0
60,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,058
Gold Earned
50,323
505
Minions Killed
642
0
Camps Cleared
0
1,511,438
Distance Traveled
1,694,624
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,989
588
147
9
0
351,885
5
W
Neith
9,430
555
143
8
0
285,398
4
L
Da Ji
7,275
428
94
6
0
304,511
2
W
Loki
10,111
595
125
7
0
408,164
5
W
Jing Wei
11,069
651
193
11
0
314,377
6
L
Ganesha
7,200
424
11
1
0
306,452
7
L
Ra
7,904
465
143
8
0
310,046
6
W
Ymir
9,724
572
34
2
0
334,800
6
L
Anhur
7,866
463
139
8
0
247,147
5
L
Hercules
7,813
460
118
7
0
343,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role