Player Matchup

Geb
Geb
AÐRENALINE
Geb
Level 154
God Stats
1W - 0L
1,585 SR
Queue Stats
14W - 15L
1,457 Elo+
Party 1
Tiamat
Tiamat
BestDad4808
Tiamat
Level 28
God Stats
3W - 2L
1,547 SR
Queue Stats
172W - 153L
1,541 Elo+
Solo
Bastet
Bastet
Mad Poleman
Bastet
Level 154
God Stats
10W - 11L
1,466 SR
Queue Stats
477W - 506L
1,481 Elo+
Solo
Chang'e
Chang'e
VICENT1HD
Chang'e
Level 67
God Stats
1W - 1L
1,218 SR
Queue Stats
27W - 29L
1,473 Elo+
Party 1
Odin
Odin
pandax95
Odin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 85
1,463 SR
1,491 Elo+

VS

Team Averages
Level 119
1,569 SR
1,520 Elo+
Horus
Horus
 
Horus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
CopycatNebula
Mercury
Level 160
God Stats
2W - 2L
1,536 SR
Queue Stats
802W - 887L
1,439 Elo+
Solo
Hera
Hera
Ravenshadow28
Hera
Level 153
God Stats
3W - 4L
1,484 SR
Queue Stats
279W - 231L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
TakeItEasyLena
Kuzenbo
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 39L
1,571 Elo+
Solo
Anhur
Anhur
brokengreed
Anhur
Level 143
God Stats
2W - 1L
1,826 SR
Queue Stats
169W - 164L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,966
885
6,427
10,103
9,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
15
2 / 0 / 6
8,063
896
6,734
2,634
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bastet
12
2 / 2 / 1
7,076
786
4,893
7,607
2,961
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
VICENT1HD
Chang'e
13
4 / 3 / 3
7,647
850
7,873
10,558
3,838
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
13
1 / 1 / 2
7,127
792
4,583
12,994
7,428
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 2 / 2
7,646
850
4,924
9,332
8,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
12
0 / 5 / 3
6,594
733
3,578
8,468
3,885
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 4
6,600
733
10,939
4,091
1,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 0 / 1
5,974
664
1,680
4,392
3,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 1 / 3
7,178
798
7,376
7,415
3,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
10
Kills
7
7
Deaths
10
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
2
2
2
W
1
1
6
4
W
Tiamat
2
0
6
5
L
Mercury
0
5
3
0.3
W
Bastet
2
2
1
1.25
L
1
2
4
1.5
L
1
0
1
1.5
W
Chang'e
VICENT1HD
Chang'e
4
3
3
1.83
L
2
1
3
3.5
W
Odin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
28,497
43,896
Taken
33,698
25,244
Mitigated
21,549
22,341
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,924
1,740
3,181
3,573
9,332
8,955
0
6,852
2,480
0
6,560
W
6,427
407
4,223
3,448
10,103
9,064
0
4,179
5,924
12,116
0
W
Tiamat
6,734
287
509
470
2,634
1,953
1,066
172
2,462
25,584
0
L
Mercury
3,578
1,463
527
546
8,468
3,885
0
5,654
2,814
0
8,930
W
Bastet
4,893
801
617
1,357
7,607
2,961
331
1,930
5,677
0
14,190
L
10,939
3,407
604
350
4,091
1,732
0
2,316
1,775
19,472
0
L
1,680
406
13
2,519
4,392
3,487
9
2,365
2,027
3,890
0
W
Chang'e
VICENT1HD
Chang'e
7,873
727
3,336
3,633
10,558
3,838
83
2,988
7,570
19,115
0
L
7,376
2,734
857
2,049
7,415
3,490
0
3,847
3,568
0
24,566
W
Odin
4,583
1,540
0
4,748
12,994
7,428
26
3,350
9,644
0
8,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,879
Gold Earned
33,992
104
Minions Killed
102
0
Camps Cleared
0
958,762
Distance Traveled
807,673
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,646
850
5
1
0
188,309
0
W
Geb
7,966
885
6
1
0
204,010
4
W
Tiamat
8,063
896
31
3
0
163,647
0
L
Mercury
6,594
733
10
1
0
191,184
1
W
Bastet
7,076
786
21
2
0
233,045
1
L
Hera
6,600
733
29
3
0
158,619
1
L
Kuzenbo
5,974
664
8
1
0
107,726
1
W
Chang'e
7,647
850
35
4
0
177,971
0
L
Anhur
7,178
798
50
6
0
161,835
1
W
Odin
7,127
792
11
1
0
180,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role